Has it ever happened to you? You’re building a game, it feels great, but then, after a two-week break, you come back to it and the spark is gone; all that’s left is sheer boredom. It gives you perspective, sure, but mostly it represents a lot of wasted time. #indiegame #indiedev #gamedev #gamestory
Meary Studio
@meary-studio.com
🎮 French indie game developer behind Meary Studio ☕ Support my work: patreon.com/meary_studio 🕹️ Itchio — https://meary-studio.itch.io/
In Devlog 03, I talk about building the technical foundations of The Doorbearer, refining Laura, and creating readable worlds. Available in French and English audios. Join Patreon for free to read it meary-studio.com/posts/devlog... #IndieDev #GameDev #indiegame
Devlog 03 — Building the Invisible | Meary Studio
Devlog 03 — Building the Invisible by Meary Studio on Patreon. Join Meary Studio's community for exclusive content and updates.
meary-studio.com
I received a private message and was treated to a "your games are shit"... Okay, you have to start somewhere. First hater trophy unlocked ! #indiedev #gamedev #haters #indiegame
New Game Dev Talks on Patreon. Being a solo developer isn't about doing everything perfectly. It's about building one clear vision, one decision at a time. Every challenge becomes another lesson. #gamedev #indiedev #indiegame #story #gdt www.patreon.com/posts/162374...
GDT #02 — Building Games Alone | Stéphane Game Dev
When people think about indie game development, they often picture one person sitting in front of a computer, doing everything. In many ways
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I wrote about building Meary Studio while living with a psychological disability, working around unpredictable limits, and trying to create something sustainable without destroying myself in the process. Free article for all meary-studio.com/posts/studio... #studio #indiegame #indiedev #gamedev
Studio Snapshot #03 — Building with a psychological disability | Meary Studio
Creating games is already a challenge in itself. Trying to build a studio while living with a psychological disability is another one entire
meary-studio.com
Why Patreon? To document my games, share my process, build a community, and help Meary Studio grow Audio available in French and English ( English audio is still in its early stages for me; I'm learning little by little ) #indiedev #patreon #gamedev #indiegame meary-studio.com/posts/studio...
Studio Snapshot #02 — Why I Chose Patreon | Meary Studio
When I started building Meary Studio, I quickly wondered where I could properly document the evolution of the studio and its games. Social m
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New design, one step at a time, I'm starting to learn how to structure a scene. It takes time, but I'm getting there at my own pace. #indiedev #gamedev #indiegame #gamedesign
From now on, all Patreon articles will be written in English and will also be available as audio in both French and English. I’ll do my best not to make your ears bleed, my English-speaking friends 😅 #gamedev #news #indiedev #patreon #indiegame #community
There's my terrible accent, and my English reading hit. You can listen to the article already posted now in French and English or read it if you prefer. Give me some time to learn to speak your language better. #indiedev #indiegame #audio #gamedev meary-studio.com/posts/new-bi...
A New Bilingual Format | Meary Studio
Meary Studio is experimenting with a new way of sharing its content. Articles such as the Studio Snapshots, and potentially future Game Dev
meary-studio.com
I'm willing to make an effort. I'll start with short articles to test out doing both English and French audio, but it will surely be imperfect, I warn you, my spoken English is... terrible. #indiedev #indiegame #gamedev Would you be interested in giving it a try ? meary-studio.com
Meary Studio — Indie Games
Get more from Meary Studio on Patreon. Indie Games. Support Meary Studio and get exclusive access to their work.
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A new little drawing, I wanted to try playing around with "light", and well, it’s not as simple as it looks. Otherwise, just a fairly basic underground cell 🙃 #gamedesign #indiegame #indiedev #gamedev
So, I've found the VST plugins for piano, violin, and cello. Now all I have to do is learn how to create proper music in LMMS to make the audio for The Doorbearer (I have no ideas 🤔) #indiegame #indiedev #gamedev #audio
Two new private discussion spaces are now open for paid Meary Studio members : one in English and one in French. A quieter place to talk, share feedback, understand each other better, and discover studio updates and early information. meary-studio.com/posts/two-ne... #IndieDev #GameDev #Patreon
Two New Discussion Spaces for Members | Meary Studio
Version Française disponible à l'écoute ci-dessous Two new discussion spaces are now open on the Meary Studio Patreon: one in English and on
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GDT #09 — Designing by Subtraction Sometimes, removing a mechanic, a room or a line of dialogue gives the project more clarity, meaning and identity. New Game Dev Talks, free for all Patreon members meary-studio.com/posts/gdt-09... La VF en audio est disponible 😉 #gamedev #indiedev #GameDesign
GDT #09 — Designing by Subtraction | Meary Studio
GDT #09 — Designing by Subtraction by Meary Studio on Patreon. Join Meary Studio's community for exclusive content and updates.
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Bluesky really is a social network in a league of its own. I would have expected more engagement on X, but strangely enough, I get the most here when it comes to game development. Honestly, though, I prefer it this way, the atmosphere here is much more peaceful and friendly #bluesky #social #gamedev
A new illustration, in a slightly more Gothic style. I tried to lean a bit towards the Tim Burton style from The Nightmare Before Christmas for the house and the sky. Dites moi ce que vous en pensez :-) #gamedesign #indiegame #gamedev #indiedev
Meary Studio is experimenting with a new bilingual format. Articles will remain written in English, while French audio versions will offer another way to discover the stories and creative process behind the studio. meary-studio.com/posts/new-bi... On se retrouve très vite ! #IndieDev #GameDev
A New Bilingual Format | Meary Studio
Version Française disponible à l'écoute ci-dessous Meary Studio is experimenting with a new way of sharing its content. Articles such as the
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Step behind the scenes of Meary Studio. Follow my Patreon for free to discover game devlogs, Studio Snapshots, project news and Game Dev Talks about indie development. Join the journey as each new world slowly takes shape. 🖤 meary-studio.com #indiegame #patreon #indiedev #gamedev
Meary Studio — Indie Games
Get more from Meary Studio on Patreon. Indie Games. Support Meary Studio and get exclusive access to their work.
meary-studio.com
As a French solo developer, I write most of Meary Studio’s content in English to reach a wider audience. I’m thinking of adding French audio versions to Studio Snapshots, Game Dev Talks and others : read in English, listen in French. Vous seriez intéressés ? 🤔 #indiegame #patreon #french
Right now I'm focusing on design and learning how to create environments. I think the hardest part is figuring out how to convey the emotion of a place through color and visual representation. It's not so easy. I'm working on a new design; you can tell me about it tomorrow. #gamedesign #indiedev
AI as a Conductor I don't see AI as a replacement for creativity I see it as another voice around the table one that questions, challenges and helps organize ideas while the creative decisions remain human meary-studio.com/posts/gdt-08... 📖 Available for all Patreon members #indiedev #indiegame
GDT #08 — AI as a Conductor | Meary Studio
GDT #08 — AI as a Conductor by Meary Studio on Patreon. Join Meary Studio's community for exclusive content and updates.
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Studio Snapshot — This new series will explore the inner workings of Meary Studio: the software I use, how I organise my projects, my creative methods, and all the small processes that gradually bring my games to life. meary-studio.com/posts/studio... #indiedev #studiosnapshot #gamedev #indiegame
Studio Snapshot #01 — The Tools Behind My Games | Meary Studio
Welcome to the first Studio Snapshot. This new series will explore the more practical side of Meary Studio: the software I use, the way I or
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I'm not saying I'll never work on a game that lasts between 30 minutes and 2 hours, because I have a big project I'm still working on, at least on paper. But for now, I prefer my small, emotionally charged creations. #gamedev #indiegame #solodev
The latest illustration I've created. I'm starting to get a better grasp of using layers and depth, though I haven't quite mastered the details yet ; but that will come. #indiedev #gamedesign #gamedev #affinity
I like the idea of going against the grain. Most indie developers aim for a hit game that often ends up in limbo (I know that feeling now). That’s why it’s satisfying to make short video games—lasting 5 to 15 minutes—where there’s no room for the superfluous. #indiedev #gamedev #gamedesign
I'm back, in Devlog 02, I talk about learning environment design, exploring sound with LMMS, and building a game with the tools I can afford. Join Patreon for free to read it: meary-studio.com/posts/devlog... #GameDev #IndieDev #indiegame #SoundDesign #gamedesign
Devlog 02 — Creating with What I Have | Meary Studio
Devlog 02 — Creating with What I Have by Meary Studio on Patreon. Join Meary Studio's community for exclusive content and updates.
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