Meary Studio

@meary-studio.com

🎮 French indie game developer behind Meary Studio ☕ Support my work: patreon.com/meary_studio 🕹️ Itchio — https://meary-studio.itch.io/

In Devlog 03, I talk about building the technical foundations of The Doorbearer, refining Laura, and creating readable worlds. Available in French and English audios. Join Patreon for free to read it meary-studio.com/posts/devlog... #IndieDev #GameDev #indiegame

Devlog 03 — Building the Invisible | Meary Studio

Devlog 03 — Building the Invisible by Meary Studio on Patreon. Join Meary Studio's community for exclusive content and updates.

meary-studio.com

I wrote about building Meary Studio while living with a psychological disability, working around unpredictable limits, and trying to create something sustainable without destroying myself in the process. Free article for all meary-studio.com/posts/studio... #studio #indiegame #indiedev #gamedev

Studio Snapshot #03 — Building with a psychological disability | Meary Studio

Creating games is already a challenge in itself. Trying to build a studio while living with a psychological disability is another one entire

meary-studio.com

Why Patreon? To document my games, share my process, build a community, and help Meary Studio grow Audio available in French and English ( English audio is still in its early stages for me; I'm learning little by little ) #indiedev #patreon #gamedev #indiegame meary-studio.com/posts/studio...

Studio Snapshot #02 — Why I Chose Patreon | Meary Studio

When I started building Meary Studio, I quickly wondered where I could properly document the evolution of the studio and its games. Social m

meary-studio.com

Just two more worlds to imagine and create, and I'll have the skeleton of my little game finished. Of course, these aren't the final versions; I'll add more details during the polishing phase. I wanted to say thank you to everyone who follows me : you're awesome! #indiedev #gamedev

There's my terrible accent, and my English reading hit. You can listen to the article already posted now in French and English or read it if you prefer. Give me some time to learn to speak your language better. #indiedev #indiegame #audio #gamedev meary-studio.com/posts/new-bi...

A New Bilingual Format | Meary Studio

Meary Studio is experimenting with a new way of sharing its content. Articles such as the Studio Snapshots, and potentially future Game Dev

meary-studio.com

Two new private discussion spaces are now open for paid Meary Studio members : one in English and one in French. A quieter place to talk, share feedback, understand each other better, and discover studio updates and early information. meary-studio.com/posts/two-ne... #IndieDev #GameDev #Patreon

Two New Discussion Spaces for Members | Meary Studio

Version Française disponible à l'écoute ci-dessous Two new discussion spaces are now open on the Meary Studio Patreon: one in English and on

meary-studio.com

GDT #09 — Designing by Subtraction Sometimes, removing a mechanic, a room or a line of dialogue gives the project more clarity, meaning and identity. New Game Dev Talks, free for all Patreon members meary-studio.com/posts/gdt-09... La VF en audio est disponible 😉 #gamedev #indiedev #GameDesign

GDT #09 — Designing by Subtraction | Meary Studio

GDT #09 — Designing by Subtraction by Meary Studio on Patreon. Join Meary Studio's community for exclusive content and updates.

meary-studio.com

Bluesky really is a social network in a league of its own. I would have expected more engagement on X, but strangely enough, I get the most here when it comes to game development. Honestly, though, I prefer it this way, the atmosphere here is much more peaceful and friendly #bluesky #social #gamedev

Meary Studio is experimenting with a new bilingual format. Articles will remain written in English, while French audio versions will offer another way to discover the stories and creative process behind the studio. meary-studio.com/posts/new-bi... On se retrouve très vite ! #IndieDev #GameDev

A New Bilingual Format | Meary Studio

Version Française disponible à l'écoute ci-dessous Meary Studio is experimenting with a new way of sharing its content. Articles such as the

meary-studio.com

As a French solo developer, I write most of Meary Studio’s content in English to reach a wider audience. I’m thinking of adding French audio versions to Studio Snapshots, Game Dev Talks and others : read in English, listen in French. Vous seriez intéressés ? 🤔 #indiegame #patreon #french

Right now I'm focusing on design and learning how to create environments. I think the hardest part is figuring out how to convey the emotion of a place through color and visual representation. It's not so easy. I'm working on a new design; you can tell me about it tomorrow. #gamedesign #indiedev

AI as a Conductor I don't see AI as a replacement for creativity I see it as another voice around the table one that questions, challenges and helps organize ideas while the creative decisions remain human meary-studio.com/posts/gdt-08... 📖 Available for all Patreon members #indiedev #indiegame

GDT #08 — AI as a Conductor | Meary Studio

GDT #08 — AI as a Conductor by Meary Studio on Patreon. Join Meary Studio's community for exclusive content and updates.

meary-studio.com

I’m considering adding short audio versions to future Studio Snapshots The audio would be recorded in French, so I can speak naturally and comfortably, while a complete English written version would remain available in every post Would you be interested in this format? #indiedev #patreon #gamedev

Studio Snapshot — This new series will explore the inner workings of Meary Studio: the software I use, how I organise my projects, my creative methods, and all the small processes that gradually bring my games to life. meary-studio.com/posts/studio... #indiedev #studiosnapshot #gamedev #indiegame

Studio Snapshot #01 — The Tools Behind My Games | Meary Studio

Welcome to the first Studio Snapshot. This new series will explore the more practical side of Meary Studio: the software I use, the way I or

meary-studio.com

I like the idea of ​​going against the grain. Most indie developers aim for a hit game that often ends up in limbo (I know that feeling now). That’s why it’s satisfying to make short video games—lasting 5 to 15 minutes—where there’s no room for the superfluous. #indiedev #gamedev #gamedesign