Combo system practice. Gonna try to flesh it out a bit more down the line too.
Programmed the enemy to attack when in range. Her ahh is not impressed 💀
Camera person holding a camera with a Blender camera placed inside of the 3D modeled camera... Not enough cameras.
2nd fanart of Plink from #Shantae✨ A c0mmissi0n for Mek @mek461.bsky.social . . #ShantaeFanArt #SevenSirens
Testing enemy behavior. They'll roam the field for the most part and chase the player if they get close enough. 🏃🏃
Trying out an attacking animation with a slash particle effect. Also added a new idle and walking animation intended to be used for unequipped movement. Likely gonna need to spend more time dealing with a few collision issues.
Added materials and textures to the model. Also created and added a new support character. I enjoy the pathfinding system!
Re-meshed the model to add hair, belts, and bladed-knuckle weapons. Also added new walking and backflip dodge animations.
This is a good place to post a lot of my hobby stuff. A bit of game dev with movement and camera work. I tried to go for the keyframe minimal interpolation look for the movement.