MenacingMecha

@menacingmecha.bsky.social

✨ Generalist indie dev & known goblin fan, mostly making "crusty" early 3D style games. He/Him Can't access DMs, please email instead ✉️: menacingmecha@proton.me 🛒: https://store.steampowered.com/app/3459420/Y2ROLL 🏠: https://www.menacingmecha.uk/

really enjoying the avatar FG, which is surprising because I normally don't like anime fighters at all not really touched anyone other than Sokka. assumed he'd be a sword char, but he's actually boomerang El Fuerte

It's been 1 year since Y2ROLL released! If I remembered ahead of time, I'd have scheduled a big sale, but oh well I'm still quietly tinkering away on my next project, but I'll try and stop procrastinating on writing up the post mortem, since it's definitely been long enough now

I'm learning how to make games on the PlayStation 2! I plan to use the console's limitations and low-poly geometry to make a unique short horror game. For now, here's a few ominous shots with fitting music.

- new wider, easier track - both tracks selectable from menu after choosing game mode - adjusted speed - manually boosting is disabled lap 1 of time trial - time trial now saves and loads best time Feature complete! Final day of the jam will just be polish and content

spin out! while gentle turns decrease speed slightly, particularly harsh turns are punished by the player losing grip, demanding a gentle touch as they fly around the track grip can be regained by continuously driving straight - or even faster by letting go of the accelerator

lisp game jam end of day 2: - new test track - acceleration - trigger area detection - mouse input! given precise analogue inputs are demanded, thought it'd be a good idea to have the game be fully playable with mouse and keyboard #love2d

main branch of StS2 has finally been updated, so here are my stats played every char until A10 clear, and got 3/5 didn't realise multiplayer would be counted, so minus 1 Silent and Necrobinder games

Bild