Mental Vertex
@mentalvertex.bsky.social
🎮 Indie gamedev/programmer 🕹️ Currently focused on retro 3D games using custom engines compatible with older systems, using #rustlang and software rendering 🔗 totenarctanz.itch.io 🔗 mastodon.gamedev.place/@mentalvertex 🔗 youtube.com/@totenarctanz
A bit more than 9 years ago I made this stealth-puzzle game using Phaser.js, as a result of experimenting with 2D visibility/lighting algorithms. It has 24 levels and it's very, very hard. Try here: totenarctanz.itch.io/infiltrator #gamedev #indiedev
Testing hybrid hw/sw rendering: CPU-only until rasterization. Then use GL1.X to rasterize (slowest part). Barely touches GL so it runs on ancient and even GLES platforms. Goal: max combo of performance and fw/bw compat. This is my main screen with replaced drawtriangle() calls #gamedev #retrogamedev
Was able to build A Scavenging Trip for Windows XP 32-bit using rust9x by @seritools.bsky.social with 0 issues. Didn't even need to follow all the instructions, just changed a couple of paths and it straight worked. The minimal dependencies probably helped. #rustlang #gamedev #retrogamedev #indiedev
A Scavenging Trip: a short and challenging early 90s-style 3D simulation game set in space. Written in #rustlang and using a custom software rasterizer/renderer. totenarctanz.itch.io/a-scavenging-trip
A Scavenging Trip by TotenArctanz
A short simulation adventure about scavenging an unknown planet
totenarctanz.itch.io