New #devlog up! We take a look at the enemy design behind the most populous of baddy's in Electro Havoc: The Shard! 5-points of detrimental geometry. #shader #vfx #steam #godot #gamedev #solodev medium.com/@mhaddy/godo...
Godot Devlog #4 | Enemy Design
In Devlog #3, I shared that the enemy death debris was colored “to match what the shader draws”. A yellow enemy shatters into yellow, a red…
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