Mikkel Nørtoft

@mikkelnortoft.bsky.social

Postdoc in archaeology at University of Copenhagen/UCPH School of Archaeology. Into prehistoric wealth, inequality, migrations, resource networks, language, textiles, quantitative stuff, archaeogaming, etc.

Following yesterday's EAA Special Meeting, I have submitted a complaint to the EAA Appeal and Anti-Harassment Committee. I post it here, with names redacted, for any members who were not present. Thank you so much to everyone who has reached out with messages of solidarity and support 🙏💓🙏

In spite of the Safe Space Policy being clearly stated at the beginning of the meeting, Prof. XXXXX targeted me by name, calling for my resignation from my position as Editor of the society's journal. Furthermore, his misuse of my title, referring to me as "Miss Kamash", felt deliberately demeaning. This intimidating behaviour explicitly contravenes the EAA Safe Space Policy. Although he was muted, for which I was grateful, I experienced a panic attack following his comments and did not feel safe to speak for the remainder of the meeting. This was further compounded by not only Prof. XXXXX being allowed to remain in the online meeting, but also being invited to take the floor again after the break. This gives me strong concerns about the effectiveness of the Safe Space Policy.

On a broader point about the effectiveness of the Safe Space Policy, I also note that members whose position aligned with that of Concerned EAA were repeatedly and persistently accused of anti-Semitism throughout the meeting. This is a serious accusation that should not be levelled without due care and evidentiary support. Its use as a blanket accusation seems to have been designed with the explicit aim of silencing and intimidating members aligned with Concerned EAA, which again contravenes the Safe Space Policy and should have been dealt with more robustly during the meeting.

Our paper about how archaeologists can now create their own 3D video games with research-grounded AI-powered characters is officially published in Advances in Archaeological Practice. doi.org/10.1017/aap.... Demo of our game: www.youtube.com/watch?v=6h4K... Thanks to Rune Iversen & Daniela Hofmann

Gamifying the Past: Embodied LLMs in DIY Archaeological Video Games | Advances in Archaeological Practice | Cambridge Core

Gamifying the Past: Embodied LLMs in DIY Archaeological Video Games

doi.org

Our paper on our new archaeological DIY video game (created by me) with freely conversing characters is accepted for publication in Advances in Archaeological Practice 2025, and they let me share it while they do layout etc. Check it at www.academia.edu/143177364. Big thanks to @saa-aap.bsky.social

Gamifying the past: embodied LLMs in DIY archaeological video games

Accepted for 2025 publication in Advances in Archaeological Practice, please cite as: Nørtoft, Mikkel; Hofmann, Daniela; Iversen, Rune. “Gamifying the past: embodied LLMs in DIY archaeological video g...

academia.edu

For my DFF project "Unearthing Social Echelons", this weekend in Kiel, I and Martin Furholt held the seminar "Holistic approaches to Prehistoric Wealth and Inequality". 21 presentations from researchers in 7 countries. Thanks to all participants, co-organizers, and DFF for making this happen.

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