Minty Crisp🍀🍉

@mintycrisp.bsky.social

🍀🍉Web XR & A-Frame Dev | Game Maker | Tinkerer | Beach Bum | Retro Gamer | Lover of Handheld Consoles | Analog Dork | Neon Lights Dancer | Outer Space Fanatic | Zen Disciple | Dude 38 Working on IVX, a WebXR 3D Platformer ^-^ https://mintycrisp.com

I've been hitting my head against the wall for hours trying to figure out this incomprehensible error regarding displaying text with three-mesh-ui in aframe and the issue ended up being caused when the font file shares a folder with another font... wow 🤢. That's a lesson I wont ever forget!

Feels like I've been working on the bricks for eons, but finally starting to build a house with it. Still pretty rough, but heres a short little preview of the basic movement in my 3D action platformer for webxr (aframe / three.js). Hoping to have a polished demo out within a month or 2.

📢Kickstarter is NOW LIVE! 🙌The Wait is over! 🚀The Last Worlds has just launched on Kickstarter! ✨Don't miss the start of this NEW adventure! ❤️Like 🔄Repost & SPREAD THE WORD — together we can make history❤️‍🔥 www.kickstarter.com/projects/lup...

Coming soon: The Last Worlds Crossed Souls - Open World 3D Action RPG

A game inspired by classic fantasy RPGs. Explore the vast planet Ness-444. Discover your past with your loyal companion, Lupio.

kickstarter.com

This is what working on a few different gamedev projects simultaneously feels like and I do not recommend it. I just want to see my favorite prototypes come to fruition, but man I should really focus on one at a time.

A screenshot from the simpsons tv show that shows a tiny doorway with the doctor trying to push through too many little fuzzy creatures at the same time and none will pass through.

More in-progress previews for proc-gen stuff. The goal is to build the rigs for various forms and animating them in blender, but using three.js to build / carve out the unique armor and faces for each monster or humanoid as well as texture / color them. Here's some basic humanoid examples animated.

I would prefer to share my work when it's all polished in it's final form, but realizing the progression of how it evolves is interesting in of itself. Gotta get more in-progress previews out there, so here's a section of my brainstorming doodle wall I play with for my proc-gen rig and face ideas.

Front view of a wall of brainstorming doodles for proc-gen creature rigs and facesAngled view of a wall of brainstorming doodles for proc-gen creature rigs and facesFront view of some of the unique faces on a humanoid rig

It's a bit funny that many AAA games I play are encouraging because I think 'huh, that's the best they can do with a huge team and $$$ backing?', but other indies are intimidating with their tiny teams and shoe string budgets as I awe 'holy cow, they did all this with just their grit and passion!?'