Making progress on the HUD UI that works well with flat / immersive styles and in-scene textured and morphing meshes work well for me. Still have more systems to link, polish and juice, but I like it so far! #IVX #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs #screenshotsaturday
Minty Crisp🍀🍉
@mintycrisp.bsky.social
🍀🍉Web XR & A-Frame Dev | Game Maker | Tinkerer | Beach Bum | Retro Gamer | Lover of Handheld Consoles | Analog Dork | Neon Lights Dancer | Outer Space Fanatic | Zen Disciple | Dude 38 Working on IVX, a WebXR 3D Platformer ^-^ https://mintycrisp.com
Showing off some new moves. Diving into a high jump, perching on pole tops, gliding down and the bouncing dive stab!🪐 #IVX #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs #screenshotsaturday
Happy 4th of July Bsky! 🧨 Here's a little preview of some neat new things like bubble shading, physic constraints, potion throwing and a special little 4th of July holiday firework!💥 #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Happy 4th of July Bsky! 🧨 Here's a little preview of some neat new things like bubble shading, physic constraints, potion throwing and a special little 4th of July holiday firework!💥 #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Juggling and bashing around enemies with my latest progress. Up next is a few ranged attacks and the first draft for this characters ui, so this is going to start feeling like a real game soon enough! #IVX #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Juggling and bashing around enemies with my latest progress. Up next is a few ranged attacks and the first draft for this characters ui, so this is going to start feeling like a real game soon enough! #IVX #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Recently working on enemies, ai and combat making some solid progress so far. A seemingly endless rabbit hole and still a lot left to do, but it's pretty satisfying to have something to beat up in game finally💢 #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Been distracted this week fostering a litter of🐱kittens, but in a good way of course. Still working on some big updates, but I at least got a short preview of the backflipping dive cancel technique for today! #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Spent the last week working on optimizations with the biggest improvement to particles getting instanced. Quite the performance increase and is really going to help make the world and actions really pop🎈 #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Recently added the skills long jump and wall jumps which are pretty satisfying to play with. Put together a little test level that shows off some of their potential with the current skill set so far 🍉 #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Happy with my improvements with the ledge system to start detecting crevices / determine how to jump from there whether straight up or forward up. That and the satisfying npc head follow system to help make the world feel more alive. #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
I'm hoping to have every character I add be playable, even if it's just a skin because I like... can. The main story will have a crew of peeps you play as, but other game modes/mini games you'll play as anyone you want. #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
I'm hoping to have every character I add be playable, even if it's just a skin because I like... can. The main story will have a crew of peeps you play as, but other game modes/mini games you'll play as anyone you want. #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
This took quite a bit of practice and iterations, but finally got my main character finalized. Here's Xeon and her little buddy Hex in the game showing off some cool helmet and tail swap animations. #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
This took quite a bit of practice and iterations, but finally got my main character finalized. Here's Xeon and her little buddy Hex in the game showing off some cool helmet and tail swap animations. #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Took some time away to solidify my setting, style and story, but recently been nailing down the sizing and geometry specifics of the ledge platforming and thought these ledge hops were pretty satisfying to share #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Got a showcase of dynamic physics working for spheres and testing the fun with a ball pit style mayham! Also got a preview of the tiny but vital platformer feature of respawn checkpoints that's pretty smooth. #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
I've been at the grind working on quite a few complex vital systems that aren't quite ready yet, but heres a basic test preview of one of them, the trigger/interact system that shows off some new weapon styles. #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
I've been hitting my head against the wall for hours trying to figure out this incomprehensible error regarding displaying text with three-mesh-ui in aframe and the issue ended up being caused when the font file shares a folder with another font... wow 🤢. That's a lesson I wont ever forget!
Made quite a bit of progress this week immersing myself not just in the design and code of my game's systems, but in VR too! Not as stomach turning with all the 3rd POV jumping and dashing around as I thought #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs #VR
Made quite a bit of progress this week immersing myself not just in the design and code of my game's systems, but in VR too! Not as stomach turning with all the 3rd POV jumping and dashing around as I thought #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs #VR
Been squashing some annoying bugs, but was able to add a few cool things like avatar blinking and dynamic platforms working with my other systems like shadow trail. No ledge grab just yet, but otherwise working well so far. #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Made some good progress today on better ledge grab snapping and getting the slide dash action to work well. #screenshotsaturday #3dplatformer #indiegame #gamedev #solodev #WebXR #AFrame #threejs
Feels like I've been working on the bricks for eons, but finally starting to build a house with it. Still pretty rough, but heres a short little preview of the basic movement in my 3D action platformer for webxr (aframe / three.js). Hoping to have a polished demo out within a month or 2.
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Coming soon: The Last Worlds Crossed Souls - Open World 3D Action RPG
A game inspired by classic fantasy RPGs. Explore the vast planet Ness-444. Discover your past with your loyal companion, Lupio.
kickstarter.com
Recently had the opportunity to build 3 demos to demonstrate the power of game feel!
This is what working on a few different gamedev projects simultaneously feels like and I do not recommend it. I just want to see my favorite prototypes come to fruition, but man I should really focus on one at a time.
More in-progress previews for proc-gen stuff. The goal is to build the rigs for various forms and animating them in blender, but using three.js to build / carve out the unique armor and faces for each monster or humanoid as well as texture / color them. Here's some basic humanoid examples animated.
I would prefer to share my work when it's all polished in it's final form, but realizing the progression of how it evolves is interesting in of itself. Gotta get more in-progress previews out there, so here's a section of my brainstorming doodle wall I play with for my proc-gen rig and face ideas.
It's a bit funny that many AAA games I play are encouraging because I think 'huh, that's the best they can do with a huge team and $$$ backing?', but other indies are intimidating with their tiny teams and shoe string budgets as I awe 'holy cow, they did all this with just their grit and passion!?'