the worst part about coding in current year is everyone assuming you used ai, or suggesting you use ai to add some feature. some of us still prefer the old ways the butlerian jihad can't happen soon enough, my friends
miuku
@miuku.xyz
i just turn on my computron and do whatever i feel like doing blessed with divine intellect i do not support the use of ai in art, coding, or anywhere it's replacing human creativity/intelligence
finally found the files...!!! ill eventually redraw them.. but this was gunna be vegans utau design >_< probably still will be..
my super duper attacks on @microsoftslime.bsky.social. evil fatvegan and netvista. evil was my first ever attack on AF ^ ^
talking to someone who only logs into SL to goon is such a weird experience, it's like encountering a wild animal that has nothing on their mind except hunting for prey. they are a completely different species of human. they can't even fathom why someone would log into SL for any other reason
There is nothing more demoralising to working in my day job than watching my coworkers gleefully set up more and more AI systems to do the programming for us. In addition to all my gripes with AI, they are literally taking away the thing I enjoyed most about my job: coding.
compiling software for windows users makes me want to stick my head in an oven and roast myself
self-constructing construction helmet main part is one sphere prim, cut+dimple params slice it into an 8x8 grid so each cell reveals as its own panel w/o needing seperate prims. as each row finishes, the sphere prims used for the rows are merged into the "complete" sphere
second life dot com medusa hair made from prims using FABRIK. ugly cause it's prims but also cause lsl gets very slow when animating so many prims, so i had to limit the detail greatly. i think IK in sl is largely a waste of time but sometimes it's fun seeing how far you can go with SL's limits
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
blue hour settling in while a light drizzle starts to blur the outside.. its dark, quiet i sink into my bed and feel the weight of the day slowly leaving my body the rain grows heavier against the roof and the sound of it carries me away from the noise of the day and into sleep
feedback.secondlife.com/web-features... I've spent a hot minute thinking over how the merchant dashboard is behind the curve of e-commerce standards, and how little data people who run shops have, so I've put some of them into this. Always welcoming feedback, etc.! #secondlife
Provide an e-commerce dashboard with useable data for product sellers | Web/Marketplace Features | Second Life
For quick understanding, I've condensed the longer form of this request into two bullet point lists. Further explanation is under the --- dashes.
feedback.secondlife.com