MixHeart

@mixheart.bsky.social

Devlog & updates for MixHeart — a RPG set in a modern dystopian city. Psychic powers, memory, rebellion. Demo coming...eventually. Built in Godot.

Really like the updates to reflections and the water here The mall of Westside, an area I’m building on, is meant to be a mix of feeling between abandonment and trying to stay in business like a local mall in my area but in an extreme sense of flooding #gamedev #pixelart

Bild

Another before and after with the early antagonist, Dodger. I kind of threw together his initial portrait starting out game dev and it’s haunted me for a while. This is a theme lately with my posts but I feel so good knowing the studies and work is paying off #gamedev #pixelart

BildBild

Been working on updates to the lighting so the characters feel like they interact with the world more I didn't really like that "HD" overlay they have, so I'm working on updating the shader. This is an area past the casino I'm working on #gamedev #pixelart

Expressive RPG dialogue felt important to me, so I reworked portraits to feel a bit more like something like MegaMan Battle Network (love that game). For mouth movements I focused on real phonics to try to give it a different feel. So it actually looks at letters and pieces it together. #gamedev

Another new versus old. I think I'm going to push the skin tone more on Chase, the excessive gambler. Also wanted a hairstyle that has that feeling a bit more than before. The old Chase was the first one I drew just to have something in-game. #pixelart #gamedev

BildBild

Reworking Liz’s portraits still to include a wider range of emotions. Portraying characters correctly during dialogue is something I’ve put a larger focus on as initially it was to make it exist. So it’s time to make her portraits look good now #indiedev #pixelart

BildBildBildBild