Mobile Last

@mobilelast.bsky.social

🎮Spare-time solo game dev. Currently building Hanaa — a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best. 🕹️Try the free demo for Windows: mobilelast.itch.io/hanaa Feedback welcome. Thanks!

Added a way to manually rotate cars on the racer selection screen to help identify who's controlling which car. Might seem unnecessary, but there's a reason for it: cup state is now saved, and I don't trust that gamepad order or device IDs will remain consistent between sessions. #GameDev #UI

Positive ending to my dreaded tech-week. The update to #Unity 6.5 went almost as smoothly as 6.4. Only the UI-Extensions middleware had issues, but as I only used it for experiments, not in the game itself, I didn't bother fixing it. Just removed the whole thing. #IndieGameDev

A boring technical update. Unlike the previous try, this time the update to #Unity 6.4 went smoothly. Also cleaned up a bunch of audit issues, optimized audio handling, and upgraded all middleware. If I manage to gather enough courage and disk space, I may even go to 6.5 this weekend. #GameDev