MOD42 Studio

@mod42.bsky.social

We're working on a 2D point-and-click dark adventure with focus on a deep, well developed story.

5k wishlists! That's a milestone to celebrate. And all thanks to you, dear fans. We know we're on the right track - and we’ll dedicate the months ahead to bringing the full game to life, so you can experience Tobias and Jun’s story in all its fullness.

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Hard, yet beautiful year. More than 300 people played a prototype of our game in three conferences, and everyone loved it. This gives us strength to continue, motivation and joy. So - thank you. MERRY CHRISTMAS & HAPPY NEW YEAR to you all! Read more: buff.ly/h4xDkQH

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Hey fans! We're working on the #demo full time, in order to bring it to you crisp and flawless. I know we originally optimistically promised the demo in August, which is already past us... But, better to give you something worthy than half baked goods, I believe! Full announcement: buff.ly/X8q9vy5

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Here’s a look at how the village in our game shifts between the buzz of everyday life and the quiet mystery of night. Our artist Tomas says that once he starts drawing the rest flows naturally. You just follow the feeling as the world takes shape. buff.ly/0JaX0Ko

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In Two Realms: Whispers from the Rift, danger lurks far beyond the relatively safe walls of the Citadel. These elite warriors are handpicked to serve as the mage’s personal protectors. They are loyal, disciplined, and prepared for almost anything the outside world may hold. buff.ly/QZZkoE1

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The cow lazily chews hay in the sun, chickens peck at the dirt, and old Hammond chops fish, preparing his famous fish sticks for the day ahead. This humble village is where Tobias’s story begins. A place worth fighting for, when the darkness descends. buff.ly/mHws2Mq

We've been hard at work on the demo we promised to bring you in September! We're pushing to deliver on schedule, and so far everything is on track. In the meantime, we've also improved the game visuals and refreshed the logo – let us know what you think!

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Adelina’s home is filled with purpose – bundles of herbs hang from beams, tinctures line the shelves, and every corner hums with care. This is where Tobias often finds rest when visiting his sister in the city. Adelina left the village to help others, and her intention shows. buff.ly/TSlnGYf

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In this short clip, Tobias puts on his tunic before heading outside. It’s a small nod to one of our all-time favorites: Gabriel Knight: Sins of the Fathers. It also reflects the kind of atmospheric storytelling and attention to detail that we love and aim to bring into our game.

The best thing about making a pixel art game with today’s technology is the ability to create custom effects. We spent quite some time working on the lighting system, where the torch looks and behaves this way, and we love how it came out. buff.ly/hh6jaBP