MonsterFenrick

@monsterfenrick.bsky.social

- http://LegendCup.com Owner/admin - Monster Rancher mega fan-site since 1999! - Mod on the Public Monster Rancher Discord: http://discord.gg/venPxfG - Works in IT/Windows Server Admin/scripting/automation

Monster Farm (Rancher) is 29 years old on 7/24 If you missed the special banner yesterday, here it is! 『モンスターファーム』は7月24日で29周年を迎えました。 昨日の特別バナーを見逃してしまった方は、こちらをご覧ください!

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『モンスターファーム バトルカード』のページでは、画像が改善されておらず、一部は低品質なままです。 legendcup.com/mfbctccg.php 英語版の品質にアップグレードして、日本語のテキストを再度追加した方が良いでしょうか?(一部の装飾アートが異なります) はい? いいえ?

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Monster Rancher Battle Card plugin for LackeyCCG is now fully updated with the recent Re-revisions. This is mostly Monster Cards updated with textured Type, Main and Sub buttons to include the card trim textures. To update your Lackey plugin with new images, delete this folder so they re-download

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I've decided to re-edit all of the monster cards to include a mask of the Monster trim work onto the Type, Main and Sub buttons. I didn't know how to do this until I got to the skill cards. Now I will revisit Monster cards again. I just keep making work for myself 😅

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side by side comparisons of complete bevel replacement. I also learned masking a pattern to a shape layer, so now "SPE" cards will have the card trim pattern as well instead of being just base flat color

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One of the last things to consider for revision on the Skill cards is a complete bevel replacement like what was done for the monster cards. I can add consistent clean art bevels to all cards, at the cost of a few pixels of art around the edges. Is it worth it? Example:

Zakobon, one of the modders in the MR Discord, has discovered a model hidden inside of Metalner that exists but is not implemented. A COW! 🐮 We will never know, but the original intention may have been for: - Tech - Ranch animation - Unlock event

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I am having a tough time deciding if I: 1. Leave pattern alone as in the Source 2. add a pattern (high vis) 3. add a pattern (low vis) I don't know what it is supposed to look like. Reference is poor quality and In-Game is hard to tell. I want the art to look clean/accurate if I can

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Two more touchups done. The original photos I had to work with were very washed out. I've tried to give it some vibrancy and better contrast. Some parts are redrawn but hopefully you cannot tell. 3 more monsters to go for visual updates. next will be text updates.

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I'm not sure if the original is like this, but I've attempted to make a minor adjustment to Gray Wolf's Moo/Baddie emblem to look a little closer to how it is supposed to look. I'm really excited to finish the Version 2 touchups for the Monster cards. I can hardly wait to share

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Sometimes when upscaling the card photos and scans to a higher resolution, artifacts are introduced. In the V2 of the cards, i'm trying to fix a lot of these things. Usaba was particularly rough to crop and fix. Here's a closeup of V1 compared to in-progress work of V2

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