Autotile V2 is slowly coming back to life. The new blocks already look much cleaner, but the whole system still needs a lot more work before I can call it finished. At least it’s finally moving in the right direction again. 😅 #EchoesOfNawia #GameDev #MonoGame
mordhaze.bsky.social
@mordhaze.bsky.social
🌲 Creating Echoes of Nawia • A 3D sandbox RPG set in a dynamic, procedurally generated Pagan dark fantasy world. The old gods are watching. 👇 Dev updates
I just finished 68 models for the autotiling system. 😅 They look much better, but they also require Autotile V2, which should solve many of the current system’s limitations and weird edge cases. So… 68 models later, I’ve created myself another problem. XD #EchoesOfNawia #GameDev #Blender
Yes, I know the blocks are ugly right now. XD But they’re finally connecting correctly! That’s a huge milestone for me, because I’ve been fighting with this autotiling system for a long time. Seeing the right blocks get selected feels like real progress. 😅 #EchoesOfNawia #GameDev #MonoGame
Autotiling has been one of the hardest battles in this project. XD 3D model loading works. Textures work. But the tile selection logic is still broken. Sometimes it picks the wrong block, sometimes it ignores rules, and fixing one case often reveals another. 😅 #EchoesOfNawia #GameDev #MonoGame
#EchoesOfNawia suddenly started using 25 GB of RAM. 😅🔥 The culprit: every chunk created two 1024×1024 RenderTarget2Ds, and thousands piled up during fast exploration. Fixed it with a bounded pool that reuses them between active chunks. 📉 Custom engines are fun. XD #GameDev #MonoGame
#EchoesOfNawia finally has a proper menu. 😅 The background is still a placeholder, with an animated version and original music coming. 🎨🎵 Polish and English will be supported from the start, so no need to pronounce gżegżółka. 🇵🇱🇬🇧 It’s finally starting to feel like a real game. :D #GameDev #IndieDev