Visualizing RAM access to debug saving. A peek into the NES's brain. #NESdev 1 pixel = 1 byte red = writes, green = reads, white = currently being accessed
Morphcat Games
@morphcat.bsky.social
We make new NES games! #NESdev 🖥 code, music @miau6502.bsky.social 🎨 graphics @betoux.bsky.social 🌍 morphcat.de, http://discord.gg/g2fdSwy
The Steam Summer Sale is ongoing! For a couple more days, you can get: - Micro Mages Maker at 25% off - Micro Mages at 90% off 🏗️ store.steampowered.com/app/3907760/... 🧙 store.steampowered.com/app/1065020/...
Aaand the bundle is live with 4 days remaining. 30 quality NES homebrew games for $30! Micro Mages included! #N8ABundle
The New 8-Bit All-Stars Bundle is now live🚀 Honestly, I’m still amazed that so many talented NES & Famicom homebrew devs agreed to be part of this project. 30 games. 30 devs. Countless hours of passion & dedication. I hope you’ll discover some new favorites. 🎮 itch.io/b/3695/new-8... #N8ABundle
Our game Micro Mages is on this! $1 per game is a steal. Many quality NES homebrews in this bundle! It should be a great way to get started and support the #NESdev scene ;) #N8ABundle
We’re proud to unveil the New 8-Bit All-Stars Bundle!😍 30 standout NES & Famicom homebrew games. 30 amazing developers. $30. 🗓️ June 5–12 Trailer HD: youtu.be/0AumjO9RDGI ➡️ Bundle: itch.io/b/3695/new-8... #N8ABundle #NES #Famicom #homebrew #nesdev #NESmaker #indiegames #gamedev #ファミコン #同人ゲーム
Btw, we received a Triple Jump box sample! #NESdev More in this Kickstarter update: www.kickstarter.com/projects/mor...
⭐️ Micro Mages Maker is out now on Steam and Nintendo Switch! Create your own 2D platformer levels and share them with others! Play them solo or with up to 4 players in local co-op. 🧙 🏗 Includes original Micro Mages + Second Quest. Steam: store.steampowered.com/app/3907760/...
✨ Micro Mages Maker launches on April 2, 2026 on Steam and Nintendo Switch! Get ready to create your own levels! Play them solo or with up to 4 players in local co-op. 🧙 🏗
We haven't posted in a while. Triple Jump is very technical and less visual currently. But here's how the 512KB MMC1 Triple Jump ROM allocates its space. The circled areas are small islands of unused space that we're hoping to tap into. They add up to a whopping 2KB! #NESdev
Turns out Saber Surfers is lacking challenge in the early game so we're reworking the game to favor groups of bullets and geometric patterns. #NESdev More in our latest Triple Jump Kickstarter update: www.kickstarter.com/projects/mor...
Coming soon: Micro Mages MAKER! 🧙♀️🔨 Steam page: store.steampowered.com/app/3907760/... Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
It's been 40 years since the NES was released in North America. And a whopping 50 years for the CPU which powered it: the MOS 6502. It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev
Grunt work, but gotta get these things right. 🤖 Decoupling some moves from their states, making sure they work together gracefully. E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
When you finally catch a longstanding bug on an emulator recording. #NESdev 😭 Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely. Thanks, @betoux.bsky.social !
An ending screen that didn't make it into the game 👽 #NESdev
Finally getting to do some optimizations :) Improved the engine to handle twice as many objects without slowdown. #NESdev That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
We added another curse haunting the bottom screen edge in Triple Jump's bonus game. #NESdev He just wants to play. 🦈
New Triple Jump Kickstarter update #NESdev www.kickstarter.com/projects/mor...
Update 16: Bonus Game / Final Labels / Limited Edition Certificate / NES KS Shoutout · Triple Jump: A platformer multi-cartridge for the NES
Hi everyone,we received new prints for Triple Jump and have been working hard on the bonus game :)🏄♂️ Bonus GameWe made a ton of progress on it and the second round of beta-testing should start soon!...
kickstarter.com
I've just added the 100th sound effect to this project. #NESdev 20 items, 7 curses. 45k lines of code. 🫠 (Micro Mages was 22k) Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :) -Julius
Great news for all retro console homebrewers! Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev Now they're making cartridge production available to ANYONE.
🚨 ANNOUNCEMENT We are thrilled to launch Homebrew Factory, our new platform that allows gamers to purchase homebrew games and helps creators bring their games to life! ➡️ Store: www.homebrew-factory.com ➡️ Factory: creator.homebrew-factory.com
New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.
New Kickstarter update for our NES multi-cartridge Triple Jump! Some print material arrived :) #NESdev www.kickstarter.com/projects/mor...
The result. We wanted the player to not accidentally pop a bubble while they're busy reading. So now, simply touching bubbles isn't enough. You need to use one of your moves. #NESdev
- bubble bump wiggle, unless boost, then bubble slash pop - lighter bubble pop sfx - HUD transition: click, wiggle These TODOs are getting out of hand. #NESdev
Faking chromatic aberration on the NES with a combination of screen shake and palette cycling on the sprites. #NESdev #TripleJump Shaders won't be a thing for another 20 years or so.
Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages
First #NESdev stream in a while! Working on the #TripleJump bonus game :) www.twitch.tv/morphcat
morphcat - Twitch
NES development - multiplayer slicing boss rush bullet hell fiesta. i.e. we're still on the Triple Jump bonus game!! A RARE STREAM APPEARS!!
twitch.tv
Just showing off 😇 #NESdev #TripleJump #NES #homebrew For more info on CHR ROM vs CHR RAM and how games use the two, check out this post: ko-fi.com/post/Bobl--W...
Experimenting with new items that expand the player's move set. #NESdev #NES #gamedev #TripleJump This particular helicopter one seemed more useful on the drawing board than it turned out to be. But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.
Newest addition to Triple Jump's bonus game: Shops. We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique. Balancing ensues. #NESdev