Morphcat Games

@morphcat.bsky.social

We make new NES games! #NESdev 🖥 code, music @miau6502.bsky.social 🎨 graphics @betoux.bsky.social 🌍 morphcat.de, http://discord.gg/g2fdSwy

✨ Micro Mages Maker launches on April 2, 2026 on Steam and Nintendo Switch! Get ready to create your own levels! Play them solo or with up to 4 players in local co-op. 🧙 🏗

We haven't posted in a while. Triple Jump is very technical and less visual currently. But here's how the 512KB MMC1 Triple Jump ROM allocates its space. The circled areas are small islands of unused space that we're hoping to tap into. They add up to a whopping 2KB! #NESdev

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It's been 40 years since the NES was released in North America. And a whopping 50 years for the CPU which powered it: the MOS 6502. It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev

Grunt work, but gotta get these things right. 🤖 Decoupling some moves from their states, making sure they work together gracefully. E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev

I've just added the 100th sound effect to this project. #NESdev 20 items, 7 curses. 45k lines of code. 🫠 (Micro Mages was 22k) Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :) -Julius

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New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.

Newest addition to Triple Jump's bonus game: Shops. We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique. Balancing ensues. #NESdev