Tyler Fritz
@mossygames.bsky.social
Making lunavoxel, a web based voxel editor Previous projects: cltanks.io, typerace.io, bufo.fun
Added a fill tool, with a fill direction option #webdev #voxelart #gamedev #lunavoxel
Finally added a brush tool 🖌️ #webdev #voxelart #gamedev #lunavoxel
Back to working on LunaVoxel. Added shape options to the rect tool. #webdev #voxelart #gamedev #lunavoxel
Rewrote my old type racing project more competently and with a #spacetimedb backend: typerace.io #gamedev #typing
TypeRace.io - Multiplayer Typing Speed Competition
Race against players worldwide in real-time typing competitions. Test and improve your typing speed.
typerace.io
Against my better judgement I am starting down a path littered with dead and abandoned projects. I can't resist the allure.
Selections. Can't do anything with 'em yet but they're there. #webdev #voxelart #gamedev #lunavoxel
Haven't had anything to show for a long time because I've been polishing things up, but just added a block picker tool. #gamedev #voxelart #voxel #lunavoxel
Getting started on exports. Can finally render now. #gamedev #voxelart #lunavoxel
Finally implemented ctrl z. This process gave me a lot of empathy for google docs engineers. Reconciling edits made by multiple people to the same area was a headache, and voxels are a much simpler case than a document with formatting and tables would be... #gamedev #voxelart #lunavoxel
Made it so that you can use textures on blocks too, not just flat colors. #gamedev #voxelart #lunavoxel
Made it so you can configure the texture mappings on an individual face basis #gamedev #voxelart #lunavoxel