Johnny Josefsen

@mrbaskerville.bsky.social

A danish level and game designer, currently freelance at ShiftyEyes. Former Level Designer on Ivar Hills Core Decay. Slipgate Ironworks / 3DRealms Level designer on Felix the reaper and Rad Rodgers. Worked on Out of Words. #IndieGameDev #LevelDesign

Townfall seems nice so far. Excellent sound design that echoes Silent Hill games while also being it's own thing and very atmospheric visuals. But a little worried it's going to turn into a "In a coma after a car crash" story, hate those, but we'll see, hoping they are trying to trick me.

I'm usually able to see the appeal of games that don't care for. But with Crimson Desert I just feel like I'm be in my gaslit, everything about it is so ass and yet everyone seems to be completely in love with it. I do hope I get it some day, I'd rather enjoy it than not, in paper it's my jam.

In addition to my previous comment about Dawnwalker. Been checking some comments on Gamescom and while I wasn´t blown away, I don´t get why people are being so overly negative / apathetic. I personally thought there was a variety of games that looked very promising. Though show was very long.

I think it's strange that there's so much enthusiasm for Witcher 3 dlc and at the same time next week's DawnWalker is being met by a fairly muted response in comparison. Not seeing a lot of hype, despite it looking super promising.

Sinking city 2 seems cool so far. But I don't get why they bother with the save rooms, when they rely heavily on checkpoints. I wish they had designed the areas more around the save rooms. Hopefully that happens later. But everything else is neat.

It sucks that they are stopping physical ps games, i like to have the option. But i also stopped buying physical a while back and have been replacing my physical copies with digital copies, because i half expected a future console to lack the disc drive. Felt it was more future proof, for now.