MrJDiez

@mrjdiez.bsky.social

[EN/ES] Small game developer in my free time and backend developer in my day job. Avatar by @hoparts.bsky.social mrjdiez.itch.io

I've received a really sweet comment on my entry, really I should comment more on other people's work, receiving those comments is really cool :D I'll try this evening to play some of the other entries

there's something that I'd like to share about my experience this week I'm the #GMTK Gamejam is that I thought I'd need to retexturize some of the models I'm using from KenneyNL but after diving a bit into it I saw that the models had all the required surfaces defined

I'm feeling really happy with my entry for this jam. I've been wanting to make a anomaly watcher like game for quite some time, and this was the right time apparently. I've been able to build the systems required with very little effort thanks to godot's flexibility

No screenshots today because I've forgotten to take some before shutting down the computer. But in today's advances I've completely refactored the time system and anomaly management. Now the time systems are all together in one place. and the player can only report anomalies in a type not all

The best part abour being a game developer is completely refactoring a core system with less than 24 hours before delivery. Even better if it's the two core systems! Let's keep it up!!

I've been hard at work for my #GMTKJam2025 Entry for a few hours already, trying to give it a bit more spooky ambience to some anomalies. I've a few bugs I believe but I will be debugging it now to make sure everything works just fine.

I've managed to implement win and lose conditions, and all the menus that I need at this point. Tomorrow I will focus on adding anomalies to the game and balancing timings. If things go well at the end of the day will implement some changes to the UX and the controls. Let's see how #GMTKJam2025 goes

Still working on the entry for the #GMTKJam2025, i've added some shaders to disable cameras when there are a lot of anomalies, and I've added a clock to check how much time they have still to play. More of the systems are already in place.

I was pretty busy today with personal matters but I'm advancing quite a bit with the game, I've built the system for anomaly reporting, and for anomality discovery and toggling. I'm using composite pattern for the game, in this way I can make whatever object I want a anomaly if I want

I've been thinking about the kind of anomalies that I want to implement for the Jam game. I think I will focus on mostly things appearing or disappearing, or changing position in the scene. Although I want to try my hand at changing some of the models materials to try and make the TV screen lightup

After 7-8 hours of hard work I can say that I've implemented all my ideas for the jam, I still need to implement game over screens and main menu, export the game and all that. But the game and all mechanichs are implemented already. I've won the right to sleep. #KenneyJam #Godot #GodotEngine