Some quick animation practice with the godzilla model from a bit ago. Gonna redo this one, mostly as I want to improve the rig a bit further, want something slower for a walk cycle aswell.
MrTroodon
@mrtroodon.bsky.social
Freelance Digital 3D Artist | MultiFandom & Paleo Enthusiast. 🔸𝐏𝐨𝐫𝐭𝐟𝐨𝐥𝐢𝐨: https://cara.app/mrtroodon 🔸𝐊𝐨𝐟𝐢: https://ko-fi.com/mrtroodon
Gotta work a bit further on her, mostly shadows and the like. I like how Twirl looks like some kind of Gundam, duck bot thing.
Twirl looking a tad like a chicken, but kinda vibe with that. Still far from complete, but I got some ideas with this one.
Had bit of time to work on some the JPOG mod stuff. Here the safari lodge.
Experimented a bit further with the style, and tweaked Ironhide model. This before starting with the rest of characters Ive gotten suggestions for. Id say is an improvement.
This time around some additional renders of my Megalosaurus, with a more realistic style in this instance.
Alright, the Cyclops is done. Was a quite interesting one to work on, different from the usual. Id also like to revisit this one at some point when I have the time, mostly to sculpt/render in other styles.
I am excited to announce that I am collaborating with the NDGS to investigate Dakota the dino mummy for color patterning and cellular preservation! but we need your help to continue this research🫵. Check the link in replies 🦕🔬
This time around, gonna be working on a more realistic render of the Megalosaurus I did a bit ago.
Alright, all the transformers head busts so far, rendered on the current style I got. Been fun so far, the style is likely to change but I think it has improved since I started. Based of suggestions the next 3 gonna be Twirl, Whirl and Pyra Magna.
Alright, Clench is done and been experimenting further with the render style. Gotta do renders of the previous with this look, but also gotta think about what others characters Ill do, got some on mind but, gotta think a bit further.
Experimenting with the Godzilla I did a bit ago in blender. Want to do a simple walk cycle, so just messing around with shape keys and action constraints.
Alright, the Cyclops is done. Was a quite interesting one to work on, different from the usual. Id also like to revisit this one at some point when I have the time, mostly to sculpt/render in other styles.
Godzilla? Been wanting to do a kaiju piece for a while, which originally was going to do a much more "normal" take on the monster, but ended developing into something weirder. Started working on bit of a wider context for this aswell, so if things go well, Ill develop on this one further.
Started experimenting a lot more on the Clench head bust than I thought I would. Honestly liking the direction so far.
For the nex head bust, I started working on the decepticon Clench.
Alright, ended up tweaking the Ironhide head bust a little more before starting with Clench, ended up doing a variant aswell.
More of Ironhide headbust so far, gonna do Clench next, but just like with bee, Im gonna tweak this one a bit further later, especially as I experiment with artstyle. Also character suggestions are welcome.
And like before, is funny to see how things begin with this sort of stuff. Here a bit of the cyclops.
More of the Ironhide headbust. Happy with how is looking so far, although there is still some things I want to tweak further before I get into details.
Bit of work on the Ironhide headbust, I guess is more experimental than the Bumblebee one. Atm seeing I can implement the sort uh... mandible tusks? in the right.
Godzilla? Been wanting to do a kaiju piece for a while, which originally was going to do a much more "normal" take on the monster, but ended developing into something weirder. Started working on bit of a wider context for this aswell, so if things go well, Ill develop on this one further.
Alright for this month I finished this sort of, early 2000s inspired Therizinosaurus, was a fun one. Want to do some more up to date and complex pieces later on, but I gotta lock in and work on a bunch of enviromental assets first.
Rig done, now gotta work in some textures and small bits, then is time to do some pretty renders.