Healthy or Not is growing! Amazing! Remember to check out version 1.2 with the new UI, and let me know what you think! #healthylifestyle
Matt | ShipThat.App
@msiatrak.bsky.social
Speed up your SwiftUI journey with http://ShipThat.app 🚀save +50hrs and dive into the $86B market! Here to help you succeed. Also, dad 👨👩👧, husband🤵 & foodie 🍱
healthy or not 1.2 is out! Check it out and let me know what do you think! Make healthy choices #healthy #lifestyle
I’ve got some sunburn in Cancun, so I built myself an app in Los Cabos to help me avoid becoming a lobster 🦞 New things are coming. #buildinpublic
Waiting almost a full week for Apple Review. This didn’t happen before - I’ve never had to wait this long. Reject and resubmit again, or wait one more day? #buildinpublic
Kellogg’s froot loops not healthy choice for breakfast for your kids or yourself 😳 checked with Healthy or Not! Link in the comments below 👇 #healthylifestyle
and what do you do now? no worries :) Codex @OpenAI is still up 🤩
Two weeks into the PromoShots beta, the useful feedback is very plain: people are getting to a finished App Store set before they lose patience. That is the problem I wanted to remove. promoshots.app #buildinpublic
Dogfooding the ZenScale 2.0 companion app - paired with the Felicita coffee scale. Try 1.0 now apps.apple.com/us/app/zen-... 2.0 coming soon! #coffee #v60
I keep using the same boring screenshot to test PromoShots. Useful test: every template has to carry it differently, not just look good in a demo. This is that screen across 9 looks. promoshots.app #buildinpublic
What I want from PromoShots: open it with messy screenshots, leave with a full App Store set before motivation disappears. No big design session. Just enough structure to get it shipped. promoshots.app #buildinpublic
Still figuring out how opinionated the templates should be. For this dating-app set I went warmer and softer, because the first few seconds matter more than listing features. Not a template gallery. More a tiny arc. promoshots.app
Before/after iPhone screen tweak for #prehistorik2 Not as straightforward as expected: enemies/bonuses spawn just off-screen (hardcoded). To avoid recalculating, I reveal the background on a new layer while keeping assets tied to the old 320x200 window.
Something new is brewing. Another stroll down memory lane. #buildinpublic Any beta tester volunteers?
Not exciting, but useful: PromoShots exports exact App Store sizes. iPhone 6.9-inch, iPad 13-inch, PNG, JPEG, ZIP. I mostly built this to avoid the stupid "why is this 4px off?" moment. promoshots.app #buildinpublic
Trying not to overthink this template. For an AI photo editor, the result matters more than the feature list. So Glow Up starts with before/after and lets the rest support it. promoshots.app
I tried using one AI as the whole team: Plan. Reason. Code. Test. Review. It worked - until context became the bottleneck. Now I orchestrate specialists: Right model. Right job. Better output. Faster shipping. The future isn’t one smarter model. It’s smarter orchestration.
Testing PromoShots outside the usual shiny fitness-app examples. This one is finance: lighter colors, quieter layout, less noise. Same screenshots. Different set. No design session required. promoshots.app
Time for another round of updates! after that Xcode!
Finished reading Tiamat's Wrath yesterday. Just one more book left in the series. The best sci-fi series I read AND first 6 books got a TV series - the best sci-fi series out there! #expanse
This started with my daughter asking about the first game I played. Now I keep wondering if the caveman should have a cavewoman option. Same physics. Same levels. Same club. Just her on screen. Sprites are already there.
I made this PromoShots set quieter on purpose. Finance screenshots should not shout. They need to feel calm before the copy even matters. Money Talks is 6 panels: clarity, control, proof, CTA. promoshots.app
Small milestone: Prehistorik 2 is running on my iPhone at 60fps. Caveman moves, jumps, clubs things. Physics are checked frame by frame against the DOS original. Still strange to hand my daughter the first game I remember playing.
Still trying to make the Prehistorik port prove itself. Eyes are too forgiving, so Claude runs the DOS engine and the Swift engine with the same inputs. If one frame drifts, the test fails.
I keep thinking the MCP/API side might be the more interesting part. An agent can send screenshots + a set name and get back finished App Store panels. Tiny spec, real output: {"set":"money-talks"} promoshots.app #buildinpublic
Enemies were the hard part. The original runs them off two tables. 13 behaviours each — ambushers, floaters, chasers, pouncers, shooters. Each is its own state machine. Claude ported all 13, tick for tick. I just played, looking for the ones that scared me as a kid.