Matt | ShipThat.App

@msiatrak.bsky.social

Speed up your SwiftUI journey with http://ShipThat.app 🚀save +50hrs and dive into the $86B market! Here to help you succeed. Also, dad 👨‍👩‍👧, husband🤵 & foodie 🍱

I tried using one AI as the whole team: Plan. Reason. Code. Test. Review. It worked - until context became the bottleneck. Now I orchestrate specialists: Right model. Right job. Better output. Faster shipping. The future isn’t one smarter model. It’s smarter orchestration.

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This started with my daughter asking about the first game I played. Now I keep wondering if the caveman should have a cavewoman option. Same physics. Same levels. Same club. Just her on screen. Sprites are already there.

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Small milestone: Prehistorik 2 is running on my iPhone at 60fps. Caveman moves, jumps, clubs things. Physics are checked frame by frame against the DOS original. Still strange to hand my daughter the first game I remember playing.

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Enemies were the hard part. The original runs them off two tables. 13 behaviours each — ambushers, floaters, chasers, pouncers, shooters. Each is its own state machine. Claude ported all 13, tick for tick. I just played, looking for the ones that scared me as a kid.

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