Environment and lighting finished for the new rhythm game song. Just need to some interactables and lore bits #ue5 #indiegame #solodev #gamemusic
Murlo
@murloo.bsky.social
Musician / illustrator / lead dev of “Something Beautiful”
New song in the game, experimenting with some reactive lights #indiegame #gamedev
My games has reached 4,000 wishlists on Steam! I’m thankful for the support it’s gotten it’s nearly a year since I started this. store.steampowered.com/app/4041730/... #indiegame #gamedev
This week I’ve been working on a custom controller for the game. Pretty much ready to print
Happy to announce my new game “Something Beautiful” is now available to wishlist on Steam store.steampowered.com/app/4041730/... #indiegame #gamedev #solodev #indiedev
New sculpt and textured asset, one of a few fleshy skin-disk players the user can play music on #indiedev #gamedev #sculpting #texturing #indiegame
The bass of the music rumbles the pupal sack and releases spores into the air #indiegame #indiedev #gamedev #unreal
Originally in my game I had records to collect. But I’ve decided against that and instead I introduce to you SkinDisks ™ #indiegame #gamedev #indiedev
The sounds done for the pupa drop animation. Here’s a bonus set of interactive drawers I made for the scene too #indiedev #gamedev #indiegame
My Pupa man now has a flat to live in. Get down from there #gamedev #indiegame #indiedev
The pupa drops and splits open when it’s cut down #indiedev #indiegame #gamedev #animation
My Pupa man textured and optimised for the game #indiedev #gamedev #sculpt #indiegame
It’s been a journey but got my music in the game controlling parameters. Next step is bpm controlled stuff! #indiegame #gamedev #gamemusic
For people new to me, Hi I’m an artist based in Manchester; currently solo dev of “Something Beautiful”, a topdown point & click adventure game which features assets and music all made by myself. It’s been a year in development, here’s the game so far #indiedev #gamedev #indiegame
Warehouse bedroom modelled and textured. This is where the warehouse owner sleeps and eats in the presence of his living-statue brother #gamedev #indiegame #indiedev
Slime mold for the workshop walls #indiegame #indiedev #texturing #gamedev
New music puzzle added to the game. Sounds are placeholder for now, the player must play the correct sequence of notes, after puzzle is correctly played it turns into a free play keyboard #gamedev #indiegame
Here’s the latest puzzle in the game. Classic sliding tiles that you need to re-arrange a giant heads thoughts. Having issues with rotating the tiles so I might give him a lid for the head hole #gamedev #indiegame
I sculpted a giant bound head to be used as a sliding puzzle base for the game. #indiegame #sculpt #gamedev
Added sounds and some animation to the pre-rendered puzzle UI #indiegame #gamedev
More pre-rendered UI for the game. This one’s a combo lock device the cults use #indiegame #gamedev
Some more pre-rendered UI for the game. A text container for the Item descriptions #indiegame #gamedev
Here’s a couple of UI context icons I’ve made for my game; “Pick Up” and “Look At” #indiegame #gamedev
More detail shots of the 3D UI for the game. This is the inventory UI that pops up from the right. #gamedev #indiegame