N64brew

@n64brew.bsky.social

A welcoming community dedicated to development and homebrew for the Nintendo 64. Join us and other N64 enthusiasts at: https://discord.gg/WqFgNWf

Team Ultrarare has come out on top in this year's game jam with their submission "Junk Runner 64". As winners, they have chosen AbleGamers as their charity of choice to receive the $3,340.29 that was raised during this jam. Thank you to everyone who participated and/or donated to our jam!

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The N64brew Game Jam #6 has come to an end, and we've had a total of 28 submissions this year! Our judge team is currently deliberating over each entry to decide which team will pick the charity to send the $3300+ donations we've received. While we wait, let's look through every entry! 🧵

@boxingbruin.bsky.social is working on a homebrew title named Pickle64, which they intend on being an RPG platformer with boss fights similar to Dark Souls, and an atmosphere inspired by Majora's Mask. They showcased their new cutscene system with this little video on the N64brew server:

Spooky Илюха has put their HDR code to good use to bring us the Dreamcast game Driving Strikers for the N64! The release includes 8 different languages, stereo CD quality music and voices in 16MB, 480i at 30FPS without the Expansion Pak, and Rumble support. github.com/SpookyIluha/...

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Spooky Илюха has been playing around with the concept of HDR on the N64 by leveraging the RDP (meaning no custom microcode required!). Since the color combiner's multiplier uses 9-bit color depth, it clamps the overbrightened pixels to 255 instead of overflowing.

Spooky Илюха has also made an unofficial fan port of the "first run" of Doki Doki Literature Club, featuring 480i graphics and full CD stereo quality soundtrack. It is moddable via a custom filesystem, which will also allow you to make custom translations. github.com/SpookyIluha/...

Spooky Илюха has ported Open Hexagon to the N64, which includes Rumble support, and support for the N64 mouse! Holding Z on startup will allow you to lower the graphics to ensure a 60FPS experience. You can also inject custom levels using the Haxa-Editor tool. github.com/SpookyIluha/...

Far Apart's Pre Alpha, by @ariahiro64.bsky.social and their team, has been officially shared in N64brew's Discord. These early previews are designed to get feedback on various aspects including but not limited to game play and are not guaranteed to be final (or bug free).

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HailToDodongo has managed to get large textures (256x256 RGBA16) working on the N64 using a deferred shading approach. This is done by having the CPU be the one to actually perform the texturing, rather than the RDP, bypassing the 4kb TMEM limitation.