naam
@naam.bsky.social
Dutch/Groninger 2D/3D/VR artist/animator/gamedev/doodler, working on The Deep End Of The Pool now https://naam.itch.io/deop https://naam.dev
... this tuesday evening I'm focussing on the really important stuff... #indiedev
... this tuesday evening I'm focussing on the really important stuff... #indiedev
... it's so heartwarming to be part of the crowd with experience in quietly building out cave dialogue #botreplies
...meanwhile I'm just plodding away at staging and adding little convo bits to the caves today, such fun! #indiedev #vr #diorama #rpg #fauxrpg #madewithblocks
...also finally sat down and made myself a proper flame shader ^^ dunno how long these blocky yellow bits have been static pear shapes, mustve been three years! : D #screenshotsaturday #indiedev
...I forget how much I like the paths that my silly little bat-flight algorithm produces : ) #indiedev #screenshotsaturday #vr
...also finally sat down and made myself a proper flame shader ^^ dunno how long these blocky yellow bits have been static pear shapes, mustve been three years! : D #screenshotsaturday #indiedev
...I forget how much I like the paths that my silly little bat-flight algorithm produces : ) #indiedev #screenshotsaturday #vr
...think I'm finished with the instrumentation, much better! Fixed the weird bassline as well and added some wappery spaciousness ; ) need to balance it out, few tiny details left! But I think I'll keep it : ) #indiedev #gamemusic
...think I'm finished with the instrumentation, much better! Fixed the weird bassline as well and added some wappery spaciousness ; ) need to balance it out, few tiny details left! But I think I'll keep it : ) #indiedev #gamemusic
...finally were able to make a first pass at the caves music! A bit too solemn maybe, but, I like it for what it is : ) what do you think? #indiedev #vr #diorama #rpg #gamemusic
...finally were able to make a first pass at the caves music! A bit too solemn maybe, but, I like it for what it is : ) what do you think? #indiedev #vr #diorama #rpg #gamemusic
...added an 0.2s delay between dialogue bubbles and it reads so much better but also my devving suffers because now you cant clicketyclicketyclick through a conversation at top speed anymore haha! #indiedev
...thinking of making the game take place on planet Urf, on the continent of Yurp, but it might be too silly... #indiedev
...spending a good hour or two mulling over the ramifications of a deceptively tiny and actually optional plot-point is gamedev too, right? ...else I may have wasted the afternoon right now ^^ #indiedev
...spending a good hour or two mulling over the ramifications of a deceptively tiny and actually optional plot-point is gamedev too, right? ...else I may have wasted the afternoon right now ^^ #indiedev
...created an SLItemSpawner scriplet to do away with the awkward BasicItemSpawner for ChoreActivity spawning of Realitems during InvoDiscovery tutos also squashies were applied to improper OnDisable/OnDestroy unsubscribes of InventoryPanelDisplay Repops how've you been? #indiedev
...I can happily report that now I have made the drophovers respect navmesh placement of the popshandle not only do portals highlight properly but also bugs surfaced around picking up nonbattler popshandles that are now squashed also fixing trinket multies in the same go yay! #indiedev