naam

@naam.bsky.social

Dutch/Groninger 2D/3D/VR artist/animator/gamedev/doodler, working on The Deep End Of The Pool now https://naam.itch.io/deop https://naam.dev

I'm breaking my no-texture rule to see if I can make modelling the upcomming loads of nature somewhat more managable : ) Can you spot the textured parts? ^^ Not sure yet tho... it's less modelling but way more processing (mostly UVing), and the look, hm... #indiedev #vr #diorama

I'm breaking my no-texture rule to see if I can make modelling the upcomming loads of nature somewhat more managable : ) Can you spot the textured parts? ^^ Not sure yet tho... it's less modelling but way more processing (mostly UVing), and the look, hm... #indiedev #vr #diorama

I love it when that happens... went to check a simple display thing to enhance the battle pathing display and boom, full hex motion, pathing and neighbour checking all suddenly* implemented and working yay! (*1.5 week counts as suddenly right?) #indiedev #vr #diorama #rpg

I love it when that happens... went to check a simple display thing to enhance the battle pathing display and boom, full hex motion, pathing and neighbour checking all suddenly* implemented and working yay! (*1.5 week counts as suddenly right?) #indiedev #vr #diorama #rpg

...think I'm finished with the instrumentation, much better! Fixed the weird bassline as well and added some wappery spaciousness ; ) need to balance it out, few tiny details left! But I think I'll keep it : ) #indiedev #gamemusic

...think I'm finished with the instrumentation, much better! Fixed the weird bassline as well and added some wappery spaciousness ; ) need to balance it out, few tiny details left! But I think I'll keep it : ) #indiedev #gamemusic

...added an 0.2s delay between dialogue bubbles and it reads so much better but also my devving suffers because now you cant clicketyclicketyclick through a conversation at top speed anymore haha! #indiedev

...spending a good hour or two mulling over the ramifications of a deceptively tiny and actually optional plot-point is gamedev too, right? ...else I may have wasted the afternoon right now ^^ #indiedev

...spending a good hour or two mulling over the ramifications of a deceptively tiny and actually optional plot-point is gamedev too, right? ...else I may have wasted the afternoon right now ^^ #indiedev

...created an SLItemSpawner scriplet to do away with the awkward BasicItemSpawner for ChoreActivity spawning of Realitems during InvoDiscovery tutos also squashies were applied to improper OnDisable/OnDestroy unsubscribes of InventoryPanelDisplay Repops how've you been? #indiedev

...I can happily report that now I have made the drophovers respect navmesh placement of the popshandle not only do portals highlight properly but also bugs surfaced around picking up nonbattler popshandles that are now squashed also fixing trinket multies in the same go yay! #indiedev