Miguel Palhas

@naps62.bsky.social

Rustacean | Building @ethuidev @subvisual | @QuillFi | @spearbitDAO

The worst part of ESP32 home automation? Every 2 hours of progress followed by a week waiting for that one AliExpress part I forgot I needed. Patience is part of the build.

What I like straight out of the box from EverySmartHome: – Quality case I can open without breaking anything – Extra GPIO for whatever I want – Standard, documented hardware – Somehow skipped UK->EU customs (a first for me) Already a strong start.

Just got my Everything Presence Sensor. Haven’t plugged it in yet, but shoutout to EverySmartHome for ticking all the boxes on open source home hardware. Feels solid, well-designed, and built for people who actually want to understand and extend what they own.

Lately I’ve been diving deeper into game dev. Unity/Godot/Unreal are the usual suspects—but writing games in pure ECS with Rust (via Bevy) just hits different. It’s low-level, expressive, and kind of addictive.

If Ethereum development is to scale in 2025, it needs: - More powerful local tooling - Trustless Safe UIs - Less reliance on public testnets - Local-friendly subgraph alternatives - A modern OSS contract-verifier What would you add?

Bevy (rust’s game engine) initial examples seems deceptively simple, but there’s some truly great engineering behind it. Their ECS implementation is elegant to a level I didn’t expect.

Any good patterns out there for handling data migrations in desktop Rust apps? I want to update structs but automatically migrate and deserialize any prior data users may have in their FS.