Working on a camera system for miniboss encounters and larger enemies. When combat begins, the arena locks down to create a focused space for the battle #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Nestach
@nestach.bsky.social
Indie #gamedev from Sweden, working on the action #platformer "Project Beyonder". Loves games and gamedev so feel free to DM me and let's talk games!
After testing hitstop some more, I’ll probably reserve it for bigger enemies and bosses. Special moves might use it too #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Testing a hit stop implementation. When the player hits an enemy, the game pauses for a split second to make the impact feel stronger. I am also experimenting with a brief slowdown when an enemy is defeated #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Trying out the ghost frame effect with some of the other moves. It feels especially nice when bouncing off the spears, so I might experiment with it a bit more #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I’ve been trying to get this player ghost effect working for a while, and I finally got it into the game. It creates ghost frames when the player performs certain moves #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Spent some time upgrading the particles for the checkpoint and remade some of the environment around it #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Made sure this checkpoint got a big upgrade. I improved some of the materials and shaders and cleaned up a few bugs in the particle effects #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Still working on the second checkpoint. I have reworked many assets and effects and added new corruption behavior. The corruption material will probably be my next focus #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Setting up a second checkpoint in the Lumi Forest level, I’m creating the assets for the corruption spreading around it, so the area feels more dangerous #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
I’ve been working on some new distant backgrounds and adjusted the depth to make the level feel like it sits inside a much larger landscape #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I made this mystical stone pillar, but I am still not sure where it belongs. I might save it for another level #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
The new meadow area is taking shape. Now I am working on the gameplay that will bring it to life #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I was experimenting with different cameras in this meadow, finding the right moments to switch between them and reveal something interesting in the environment #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Worked on this little meadow before celebrating midsummer, enjoy! #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I have been experimenting with different material properties and got the emissive texture to animate on these 3d models #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
The big bear mountain is finally in the level. I’ve been working out the scale using the horizon and background, and I’m really liking how this little meadow is coming together #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Working on a bear shaped mountain with a spring running through it. I’m still figuring out the right spot for it in the level #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Been adding more simple matte backgrounds to the levels to create distant landscapes and give the world a bigger sense of scale. Still figuring out the scale and horizon placement, but starting to come together #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I’ve been painting far distant background objects to help sell the feeling of a much larger landscape without adding too much performance cost. Still some experimenting left to do, but it’s starting to come together #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Modelled a few more owl inspired objects, including lanterns and stone totems, and scattered them throughout the level to see how they fit into the environment #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
This level has had me working on a lot of structures and ancient objects lately. Some of them ended up being inspired by owls, and I think I might make a few more 3D models with that theme #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
I added a few more ancient structures and pillars to this part of the level, and it helped bring the environment together. The area feels more grounded now, with a bit more story built into the space #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Trying out some new 3D models for artifacts and unusual structures, with the goal of letting the environments tell more of a story #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
I built out the upward traversal section a bit more and added a few new floating platforms. I like how they’re starting to look, and I want to add more animated details to bring them to life #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
I’ve been playing around with new floating rocks and figuring out what style works best. The next step is adding more movement and detail so they feel like part of the world #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
I put together a quick low poly floating island with painted textures as a test. Next step is a high poly bake and building out the scene with more details and variations around the floating rock platforms #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
The floating platforms are starting to take shape. I’ve been testing some simple forms first and next step is to actually design them and make them interesting #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Still figuring out the floating platforms, but I built spline-based vines that adjust to any length. Easy to place, bend, and add foliage. Going to try random flowers next #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Building this jumping segment and starting to bring the environment into the platform design. I have a few ideas to make the floating platforms feel more connected, so that is next #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Working on an upward traversal section right now, where you climb your way to the top. I’m trying to make the jumps feel satisfying and keep the whole climb fun #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender