iapetus 🇵🇹

@newiapetus.bsky.social

Prototyping/Programming games for retro machines. I also enjoy #pixelart. (Iapetus/Japetus(pronounced Yapetus) was a Titan in Greek/Roman myth.) 日本語が大好きだ。At the moment programming Zezito in the Glittering Caves for several retro machines. #forth

A cover of Knight Man from Mega Man 6, made in 2019. I consider this one to be one of my best Mega Man covers I have made on the POKEY, and I did make quite a few of them actually :3c

Someone over on StarDot just dug up an old topic I started FIVE years ago regarding my attempted port of Pooyan for the BBC Micro.... they're wondering what happened with it ! .....can't honestly remember ! 🤷

#C64 #Delphian progress: life's been a bit up and down recently, but it's okay now. So, did a bit more work on the game, getting the star chart to work. I can now select a destination star system (that's in range) and jump there. Still some optimisation to do, but here's how it's looking so far...

Two-player #BBCMicro Elite has just become the first game ever to support all the buttons on twin Delta 14B joysticks So two players can dogfight in Elite without either of them needing the keyboard For some of us, this is a dream come true! And it justifies all this hardware I keep buying... 😀

Two-player EliteKey legend for the Delta 14B in two-player EliteOne Delta 14B joystick and the 14B/1 adaptor box

SoftSID 0.0.6 for the BBC Micro Added ability to specify the .sid file and track number on the command line. Many optimizations to bring the cycle count down too. Should be ready for a preview release soon once I've chased a few more cycles and relocated some more example SIDs. 🔊

Pyjamarama (WIP). Demo mode done. Next up: fireworks on the "win screen". For these 2 features I unpack and hide the data (scripts) in the upper part of the screen temporarily. Desperate times, desperate measures when it comes to available RAM 😅

Pyjamarama (WIP). That's the Arcade Room (mini game) done! However, I may just rewrite this particular room in MODE4. That might give me a fighting chance for more speed and flicker-free sprites. At the moment the poor Elk is drawing twice the amount of sprite data as the Speccy 😫

SoftSID v0.02 for the BBC Micro This is a bit more like it. Upped the audio rate to 6.1 kHz to match the VIC-20 version. Also re-located the SID to &1100 which was the cause of the random hangs and inability to playback on the Model B due to a DFS clash. I need to relocate a different SID now 😊🔉

Port of Pyjamarama to Acorn Electron (WIP). I have converted enough to be able to complete the game now. Working on the "you lose" and the "you win" screens, with nice chunky font. Screen mode split is still active but you won't notice it. Also, large boulder could be smoother but is good enough

I haven't posted any demos for a long while, so here's a version of 2D Pipes in Mode 2 which works as quite a good screensaver for the BBC Micro. No music on this one as I waste 20kb just on the screen mode. No random teapots at the moment either. It might look better in Mode 1 with square pixels.

Port of Pyjamarama to Acorn Electron (WIP). Quick update while I'm busy coding all different actions/events/animations in the game. Let's make a few quick trips to the moon and back! 👾👾👾