"I'm a paladin, and I don't pray anymore." Discover Captain Maelis's full story in the game. She is one of the four heroes of Legends SRD Tactics, our tactical RPG. Play as her: free on PC, in pre-alpha. nextborngames.com
Nextborn Games
@nextborngames.com
Brazilian game studio. We make games and teach you to make yours. Born for what comes next. Now in playtest: Legends SRD Tactics, pre-alpha 0.1, a turn-based tactical RPG for PC. nextborngames.com
My wizard went through 16 outfits before the official one. And the paladin has 49 frames to walk and fight, in four directions, no mirroring: she's left-handed, and the mirror moved her sword to the other hand. How a hero is made: nextborngames.com/devlog
Every Game Master has explained one rule over and over. In my game, new players will learn each rule in battle, right when they need it (in progress). Today it already suggests your whole turn with the hit chance. Who taught you to play? The full devlog: nextborngames.com/devlog
I made the Captain in 3D twice. She's still 2D. First try: the animation wasn't good. Second try was better, but too much work for a first game. Painted or 3D characters? The full devlog: nextborngames.com/devlog Follow @nextborngames.com for the next devlog. #gamedev #ttrpg
My hero lost almost half his HP before his first move. New rule for every room: no monster reaches a hero in round one (speed 6 starts 8 squares away). Inspired by XCOM 2's concealed start. At your table, can the group get hit before they act? nextborngames.com/devlog
At the RPG table, nobody accepts "trust me". My combat log now shows every damage roll: "7 damage (1d8 + 2: 5 + 2)", crits doubling only the dice, "resistance: half". Coming in pre-alpha 0.2. Do you check the GM's math? Full devlog: nextborngames.com/devlog #gamedev #ttrpg
Every hero in my game got a new name: made up, searched one by one, the same in Portuguese and English. Two were cut for already existing (RuneQuest, The Witcher). Still provisional. Which would you change? Full devlog: nextborngames.com/devlog Follow for the next one. #gamedev #indiedev
I'm in my own game: the Philosopher, the guard's chronicler, has my face. His notebook is written from your run (rounds, who fell and got up). Should the dev stay or go? The full devlog: nextborngames.com/devlog #gamedev #indiedev
My game used to open straight into combat. Now it opens in a tavern: a short talk (Esc skips it), then a hall where you tap people to talk and check the sheets. The act ends in another tavern with the SRD long rest. nextborngames.com/devlog #gamedev #indiedev
Missing on a d20 is frustrating, but I kept the SRD attack rule. Instead of grazes, I made three difficulty modes inspired by BG3, an attack preview with the full math, and a shuffled d20 bag to cut long miss streaks. nextborngames.com/devlog #gamedev #indiedev
A Dire Wolf crit deals up to 23, and my level 1 Engineer has 8 HP. Instead of nerfing the wolf, I used the SRD itself: Healing Potions (2d4 + 2) as a bonus action, and instant death only on the hardest mode. Hero deaths over 40 auto runs: 19 to 2. nextborngames.com/devlog #gamedev #indiedev
My game lost 40 times in a row. 0 wins out of 40 on Balanced, and the problem was a single room. Here's what I changed to reach 26. The full devlog: nextborngames.com/devlog #gamedev #indiedev
This is the new version of the game. In the next devlogs, I'll explain every decision. The first one: I stopped inventing a battle system, because the one I wanted already existed. The full devlog is at nextborngames.com #gamedev #indiedev
One mistake cost me my first game. MVP Legends became playable in 3 weeks, and 3 days later I stopped. If you don't want yours to end like this, come make your game with me. Only 5 seats for now. playable.nextborngames.com?origem=bluesky #gamedev #indiedev
MVP Legends was never a name. MVP is the smallest version you can test, and Legends was the most generic name for heroes. It was meant to be temporary. It ended up staying. All 14 levels and the system inside: youtu.be/Edni0MLUPLo #gamedev #indiedev
I planned 168 levels before I had 15 good minutes. I built 63 and tested 2 hours of play, and every fix to an early level touched all the others. The lesson for Legends SRD Tactics: make 15 good minutes first. nextborngames.com/devlog #gamedev #indiedev
The first Nextborn devlog is up, and it's late. On September 4, Nextborn was a plan. Three weeks later, MVP Legends was playable in the browser, and playing it as a player is how I knew to stop and start over. nextborngames.com/devlog #gamedev #indiedev