@nicity45.bsky.social

🧠 Sixth Force is a co-op puzzle adventure for two! 👨‍💻 Play as a logical programmer and his creative son, digitized into a simulation and bonded by the Sixth Force. 🌀 Swing and slide, reshape objects, summon bridges over chasms and people! youtu.be/_rPDYpQ49kQ?... #PitchYaGame #IndieGames

Sixth Force — Bonded in the Simulation | Official Co-op Adventure Trailer

YouTube video by EdenSpiel

youtu.be

I mirror this view, with one caveat: it will -not- necessarily find an audience and it won't necessarily be a success, but if you made it because you want them to exist, at least you have the reward of having pulled these never-made things screaming out of the sea of ideas into reality.

Jesse Ross@jesseross.com · last yr.

Make games for yourself and for your friends. Make things because they don't exist and you want to see them in the world, because you have an itch you need to scratch. Art made with love and passion and quirkiness will find an audience who appreciates that love and passion and quirkiness.