Nick Calandra

@nickjcal.bsky.social

Co-Founder and Editor in Chief of @secondwindgroup.com Creating the video series Unpacked, and working on secret projects. Former Editor in Chief of The Escapist. Email: nick.calandra@secondwindgroup.com

I have been utterly engrossed with Genshin Impact since Friday night. I knew the game was pretty, but holy fuck this is the most artistic open world I’ve ever seen. Utterly blown away around every corner.

Bild

If you have an online audience and use it to obsessively track and post about a person to mess with their emotional state and livelihood (and routinely sic your fans on them), you should be held accountable to the fullest extent of the law. If you did this IRL, you would be.

Moving week. A bit bittersweet giving up homeownership to go back to renting… but hey that’s the “Golden Age” for ya. Excited for a fresh start though and to live in the city proper for the first time.

Big Walk comes out TOMORROW, August 4. "But what time??" we hear you ask. Well! Let us tell you: • on Switch 2 and PS5: late morning-ish for your console region* • on PC and Mac: 6am PDT exactly (11pm AEST)

The pure irony that two years later people still try to use videos that defamed my career while ignoring that it’s the business plan that I put together that has kept 12 people employed full-time for 3 years… and it was close to the same plan we had at our parent company but they didn’t support it.

Randomly started up Bloodlines 2 last night and ended up kinda enjoying it? Combat is pretty fun and as I had no expectations from the original, kinda like it’s just a linear mystery story. Will see if I stick with it.

News time! 🚨 On August 9th our Steam version will transform to become BIG HOPS TOGETHER. - Play the full adventure ONLINE with 8 players - Pick up and throw your friends - Tongue swing from other players - Steal items from each other's backpacks - Story and collection progress is shared

Pretty funny knowing what certain people are saying about you behind your back these days, knowing there's a limit to what you're willing to continue putting up with before the chickens come home to roost.

I always feel bad for not liking a game ha. When you've been in studios to do docs and know all the work that goes in, you just never wanna feel like you're poo pooing all over someone's work. But I also know how much devs appreciate actual criticism that isn't just "muh game woke!"