nilem πŸŒ€πŸŒ€

@nilem.bsky.social

#gamedev 🎭 #gameart πŸŒ€πŸŒ€ #indigogame

I have a question for all my fellow godot users, when coming to import room environnement models, like insides, walls, floors etc do you usually model everything in blender and import in godot after ? How do you get from rough blocking to final import without having major differences between them?

This morning I found archives from the announcement of the 5th gen games on PokΓ©bip, a french pokemon website I used to go as a kid I remember seeing theses articles on the same website fifteen years ago when I was 10, I really miss the coro coro leaks ahah (Sorry for the non-french-readers here)

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I got like 3 projects in mind going on, my situations got better I found a job in a call center wich is by far 1 million times better than the previous one Now I can’t figure what I want to work on lmao I’m halfway on a new animation, I want to do a fake game trailer, and I want to get back on godot

Transition between Canada and France is brutal Idk if it’s because of the jet lag, or the stress caused by the departure or because of personal reasons but I feel so fucking depressed suddenly and idk why Maybe I’m just tired but it’s pretty rough I must say

Plase lets welcome my friend on bsky, if you’re a fan of GB graphics, or Mystery Dungeon series or Donjon Crawling games, you should check on his account for further updates :-)

Cafard@groscafard.bsky.social Β· 2y ago

Hi ! I’m happy to announce that i’m working with the help of my friend @nilem.bsky.social on my new #RPG game on #Godot. There is a lot of work left to do and I’m actively working on making a v1 playable version of the game. Hope you like it ! #indiedev #gamedev