Noble_Draconian

@nobledraconian.dev

Co-owner of Phoenix Entertainment with Spathi & creator of Super Skyward Towers 🏆Roblox Bloxy Award winner || 2x RDC Gamejam winner🏆 🎓Former Intern @Roblox

I've released (and opensourced) an infrastructure-as-code tool for Roblox! This allows you to define Roblox resources (places, universes, gamepasses, and more) in a local configuration file. The Roblox resources will be modified to match what's in the config! #RobloxDev github.com/PhoenixEnter...

GitHub - PhoenixEntertainment/Phoenix-CLI: CLI tool to make the development of system packages & games easier

CLI tool to make the development of system packages & games easier - PhoenixEntertainment/Phoenix-CLI

github.com

I'll see you all at #RDC2025! Looking forward to chatting and networking with everyone :-) I'll also be bringing more metal noble pins and stickers this year following RDC tradition. There might even be some phoenix entertainment pins & stickers!

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One of the most painstakingly tedious parts of making a platformer that you don't hear about a lot is the fine-tuning of the numbers. How long should coyote time last? How high should the jump be? How fast should acceleration be? How far should the airdive go? Lots of tweaking!

My #platformer sandbox features advanced damage collision detection! When the player's hitbox collides with a damage mesh, various checks are performed to make sure the collision was "fair" to the player. This means they can't be hurt through walls, even very thin ones! #RobloxDev

Most developers have a "signature" of some kind. Some leave a specific comment or filename in the code, some always name a game object something specific. Mine is ragdolls. Every single game I have ever touched has ended up with ragdolls in it. Watching an avatar flop to the ground never gets old!

Github projects are really awesome for handling hundreds of tickets at a small to medium scale. We use them for all of our projects and it's gone quite well! Only downside is they're basically impossible to migrate from org to org, so you lose a lot of metadata during migrations.

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