Nodragem

@nodragem.bsky.social

Data Scientist and Dad by day. 2D/3D Artist, Game dev, Godot contributor by night. Twin Stick Shooter Starter Kit: https://github.com/Nodragem/top-down-action-adventure-starter-kit

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

In this co-op game, one player can activate 🟡tails with🟡 paint, and the other can activate 🟣tails with🟣 paint. Also, the players share a levitating blob of paint that they can call to activate higher tails. Lot of puzzles to test your co-op skills in perspective! #gamedev

Is it me or in UcuPaint, you can't bake multiple objects to one texture while mapping each high-res objects to their low-res counter parts? This means, for instance, that the joints selected below spills its colors/normals to the adjacent object.

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🔬Do you make automated unit tests for your game? 🧪 🙃I don't, but! I have a bunch of scenes where I can test simple units of my gameplay in isolation. When I create a new feature, I create a new test scene, and I code until it works! 🚀 #GodotEngine #gamedev

I added a drowning animation and a little particle effect. I did try to add a splash VFX, but I couldn't get it right 🙃! Considering that this is a prototype, I think I will come back to the splash VFX when I work on the final visuals. #GodotEngine

I wonder if I should add a Death animation to make it clear that you can't go in the water, or if a simple teleportation VFX makes more sense. As in: the mothership automatically teleports you before you die? #GodotEngine

Difference before and after I plugged my laptop in #GodotEngine. At the moment, my SteamDeck (unplugged)'s performance is close to my unplugged laptop (25 fps!). Some optimisations to do today! Main cultrips? the screen based shaders (i.e. SSIL, water) and the Terrain3D.

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Hey #GodotEngine folks! When do you use Custom Node (i.e. class_name), when do you use PackedScene? You can basically achieve similar things with both but there are few UI/UX differences; I am not always sure when to use one over the other! 😅

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