Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Nodragem
@nodragem.bsky.social
Data Scientist and Dad by day. 2D/3D Artist, Game dev, Godot contributor by night. Twin Stick Shooter Starter Kit: https://github.com/Nodragem/top-down-action-adventure-starter-kit
📺Toying with making a mock trailer. Of course, some assets are placeholders, and I can get better footages if I do more playtests, but still 😁it was useful to give it a try ! Would you play that game? #gamedev #godotengine
In this co-op game, one player can activate 🟡tails with🟡 paint, and the other can activate 🟣tails with🟣 paint. Also, the players share a levitating blob of paint that they can call to activate higher tails. Lot of puzzles to test your co-op skills in perspective! #gamedev
🚀Pretty happy with the results! The thing is that this is made of 4 animations made in Blender that are then controlled with a Tween in Godot 🤪. #gamedev #godotengine
The animation of the Slashers is taking shape ! Made with #b3d using the SpaceSwitcher add-on and GameRig Tools add-on. #gamedev #godotengine
Working on a new enemy for my co-op game John Space! The Slasher won't be able to move but it will cut you in pieces if you stay at proximity. Ah also, it cannot be killed 💀 Just need to rig and animate now, I guess 🤪 #GodotEngine #gamedev
Is it me or in UcuPaint, you can't bake multiple objects to one texture while mapping each high-res objects to their low-res counter parts? This means, for instance, that the joints selected below spills its colors/normals to the adjacent object.
Happy find of the day: Quad Maker, a retopology add-on for Blender. It's $20, it is simple, easy to use, has good shortcuts (single keys), and it does not crash. #GodotEngine #b3d #gamedev
The update to 4.7 is going better than expected ... #GodotEngine
🔬Do you make automated unit tests for your game? 🧪 🙃I don't, but! I have a bunch of scenes where I can test simple units of my gameplay in isolation. When I create a new feature, I create a new test scene, and I code until it works! 🚀 #GodotEngine #gamedev
#GodotEngine tip of the day: decrease the maximum width of scene tabs to 150, so that you can more easily navigate between scenes.
I added a drowning animation and a little particle effect. I did try to add a splash VFX, but I couldn't get it right 🙃! Considering that this is a prototype, I think I will come back to the splash VFX when I work on the final visuals. #GodotEngine
I wonder if I should add a Death animation to make it clear that you can't go in the water, or if a simple teleportation VFX makes more sense. As in: the mothership automatically teleports you before you die? #GodotEngine
Adding rooms with complex mechanics to my co-op game! Here three room states need to be resolved before the door can be opened. #GodotEngine
Today, I decided not to open #GodotEngine, and I started downloading a game on Steam... I ended up making my own mortgage simulator in #Streamlit 🤣 I think I should have opened Godot Engine !
Godot USD: Moved from a patched Godot to a proper GDExtension, so you no longer need a fork. Pretty happy with the live variant changes, it also has a traditional "one-off" importer if you do not want to pay a runtime libOpenUSD price. github.com/migueldeicaz...
My level editing tools start to be working... Add some randomness and enemies running after the players and this will be pure chaos 😃 ! #GodotEngine
Difference before and after I plugged my laptop in #GodotEngine. At the moment, my SteamDeck (unplugged)'s performance is close to my unplugged laptop (25 fps!). Some optimisations to do today! Main cultrips? the screen based shaders (i.e. SSIL, water) and the Terrain3D.
Every day I work on my game I end up with more new tasks to do than done 😂
Hey #GodotEngine folks! How do you organise your level scene tree? Nobody else feels the need to have "dummy" nodes just to organise the tree into sections? See below how am I doing it at the moment:
Reworking my Switch Component system so that: - it is now an PluginEditor / add-on - it use a Gizmo to draw the connections/hubs - it features three state switches (sleeping, awake, actived) #GodotEngine
Hey #GodotEngine folks! When do you use Custom Node (i.e. class_name), when do you use PackedScene? You can basically achieve similar things with both but there are few UI/UX differences; I am not always sure when to use one over the other! 😅
Is it me or to swap mesh while keeping the same animations and skeleton is overly complicated in Godot? (see below) #GodotEngine
Working on a new section of my level today! It will introduce some platforming and importantly, the ability to call Eela (the drone) between the two players to activate switches. #GodotEngine
Water transparency does make a difference though (see previous post), so I think I will drop the default Godot's SSR 😳 and use marcelb's water shader 🚀! #GodotEngine
Playing with the new SSR feature from #GodotEngine, not sure I will use it for the final product, but it looks great! Note for later: don't use mix() to combine two normal maps, it will break the SSR.
Trying to implement some sort of terrain texture blending... But how can I apply it only to some objects? The Decal node use the Visual Layers but I can't seem to access them in my shader. #GodotEngine
Would it be a good idea to create a new Terrain Texture Blending node that extends the Decal node? github.com/godotengine/...
Extend Decal node to implement a Terrain Texture Blending node · Issue #14544 · godotengine/godot-proposals
Problem or limitation When making game level, to blend the ground dirt into the objects that are close to the ground can really make the level feel more natural. If I understand correctly how decal...
github.com
For a second, I thought that I could use the Decal node for terrain blending. #GodotEngine