nohost
@nohost.bsky.social
amateur gamedev. i wanna do collabs nohost_dev on twitter.
I announced my game BREKEKEKEX - a frog hunting combat game inspired by Naruto and Smash Bros. Wishlist: store.steampowered.com/app/4012150/... www.youtube.com/watch?v=rOyX... #indiedev #gamedev
BREKEKEKEX - Announcement Trailer
YouTube video by nohost_dev
youtube.com
Has anyone got any character designer starter packs? Interested in like manga/shonen/fantasy/creatures stuff
Since there's a big rush of new artists showing up, I'm going to repose my Starter Packs to help everyone find folks. First up, here's the start pack for artists who draw lots of fighting game related art go.bsky.app/RNJYddc
added grabs! still thinking of combat in terms of fighting game concepts even though it isnt pvp #indiedev
interested composers hmu if you can make weird lofi breakcore swampy battle music #indiedev
WIP on the new zoner character model. can you guess what sort of powers she'll have? #b3d
🚨Project Shikai is now wishlistable on Steam!🚨 • Combo-based 𝗳𝗶𝗿𝘀𝘁-𝗽𝗲𝗿𝘀𝗼𝗻 fighter • Expressive movement and defensive play • 𝗥𝗼𝗹𝗹𝗯𝗮𝗰𝗸 𝗻𝗲𝘁𝗰𝗼𝗱𝗲👁️ store.steampowered.com/app/2283230/... #indiegame #gamedev #FGC
anyone have ideas for a magical combat character they really want to tell me about
desktop mate would be crazy for productivity if the waifu started angrily yelling at you whenever you go off task
Steam page coming soon! I rarely show what it looks like to just walk around, so here is a chiller update #indiegamedev
UI work is pain but a tournamant mode is basically functional! Lots of refactoring but now I can easily swap in other lobby formats like round robin or king of the hill. Can also swap in other game modes (besides deathmatch) whenever I create more.
Goals for January: - steam store page - single elimination tournament mode - do more cardio
* added heavy knockback special * mana bar now displays gains/losses - playtester suggested! #indiegamedev #fgc
400 followers - thanks! 3D melee PvP might be a pretty niche genre, but I think it's ripe for innovation. Super excited to wrap on an initial moveset soon and invite more people to try it out!
Added two new moves for closing distance! * rushing uppercut * two-hit jump in attack Still struggling to finalize a moveset tbh. Lots of trial and error, but we're gettin there... #indiegamedev #fightinggame
In case you just got here via starter pack, here's the game i'm making! I'm going for uniquely first-person, competitive, melee focused gameplay
can't wait to get cooked at my own game #indiedev #fightinggame
Some human playtesting! The mind games add a new dynamic you just don't get with the bot #indiedev #fightinggame
game jam idea: replace traditional rankings with a pass/fail vote. Each jam can define more stringent/lax passing criteria. Competition can be discouraging imo, and this way everyone gets a shot at that sweet sweet dopamine hit of community approval
playtesting against an actual human opponent really opens ur eyes to how no one else knows the secret combo strings