Johan Nohr
@nohr.se
Visual artist / graphic designer. MÖRK BORG, CY_BORG, Barkhäxan, Into the Odd Remastered, Electric State, Alien, Invincible and a bunch of zines, doodles and illegible metal logos. Swedish dork with opinions on typography. He/him. Nohr.se - pittrapshop.com
I remember five years ago when we hosted a stream called MÖRK BEER, and I think a lot of the people joining expected some kind of announcement, but it was literally just me and Pelle drinking beer and talking shit (Pelle getting absolutely shitfaced on Fernet). But it was a blast. Wanna do it again.
Doing my bimonthly receipt and VAT invoice archaeology for my accounting and would love for someone to just break in and shoot me in the head.
I don’t do a lot of interviews in Swedish, but I recently did one with Finlir. Listen to it here: podcasts.apple.com/se/podcast/f...
Avsnitt 77 - Mörk Borg ( med Johan Nohr)
Poddavsnitt · Finlir · 27 juli · 39 min
podcasts.apple.com
When getting a haircut they always ask me how I want it and what I think and I’m trying to find a nice way to say I literally don’t give a fuck. You’re the professional. Do your magic.
Salt, Spit and Silver is a lore-first zine of tables that enriches the six core classes of MÖRK BORG (and Feretory's Forlorn Philosopher), grounding them in the Dying World's soil. Made to facilitate campaigns and roleplay. A little less gonzo, a lot more depressing. jnohr.itch.io/salt-spit-an...
Salt, Spit and Silver by Johan Nohr
Expanding and exploring the MÖRK BORG core classes
jnohr.itch.io
I’m kinda curious and want to try to listen to Everywhere at the End of Time in the dark in one sitting. Only heard snippets but wanna experience the full thing, all-in.
A little something for the next Pit Trap Zine issue, free with all pittrapshop.com orders. OSE, for some reason.
Coming from the old Shitter days, seeing Micah of all people crawl out to make MB stuff is very, very interesting.
You know I'd be more excited for the upcoming Mörk Borg compatible FROG WORLD from ExaltedFuneral if the writer Micah Anderson hadn't been an asshole to the MB scene to try and get some street cred. If people haven't spent some time in the MB scene, I'm just not buying their MB shit at this point.
New episode where we talk about sending these games to print and how your job as a designer is to curate the user experience from the mailbox to the trash can.
MAKING GAMES PODCAST with @nohr.se NEW EPISODE OUT NOW! This time we talk about printers, paper stocks, proofs, production mistakes, and the countless decisions between a finished design and a book/box. FIND US Apple: podcasts.apple.com/pe/podcast/m... Youtube: www.youtube.com/watch?v=fvDp...
If I could give a piece of advice for people who want to get into the action figure-making business, it'd be: don't. It's gonna be sick and I'm real happy with it, but fuck me.
This is why we don't need genAI. Just keep drawing, one day you're gonna kill it.
my drawing of Geralt of Rivia from around 2008 and redraw from 2026 #art #thewitcher
Went to a local con the other day, and people who do cosplay are pretty damn cool tbh.
Kitty Foo-Foo rescued, the were-woof Scrappy bested by the power of Long cat, and all is well again. Mew-Tants! by @leylinepress.bsky.social with the kids today.
A year ago we played this campaign for three full days and now I’m picking it up again in a few days for another weekend, realizing I probably should’ve taken notes. Because fuck me I put a lot of work in building this setting for just one weekend.
Spicing up my ose hex crawl campaign by giving the beholder overlord unlimited ray range, the tallest mountain top, and a very strong telescope.
I’ve learned that you (or I) kinda have to do that. If not for me then for my family. Shit piles up, that’s inevitable, but you gotta rest too if you are to keep this up long-term.
People who do games etc full time, do you ever take like.. days off?
Let them describe their kills and deaths. Some time ago, this popped up in the MÖRK BORG Discord, and I think it’s a really great tip on how to include the players in the director’s role the GM often has, and to involve everyone around the table in the description of the fiction.
At some point in the past five or so years, I increased my rates to what I then considered almost comically high, and still got the same amount of jobs. Doubling your current rate is honestly probably the minimum you should do.
My spicy TTRPG art and layout take? Consider just straight up doubling your rates and see what happens. Even if you lose half your clients you make the same amount and now have way more free time to promote your stuff.
Found the original sketch for the Stockholm Kartell logo. About eight years ago.
My kids have started getting interested in pro wrestling, I need some tips of matches on YouTube to show them, but I’m not familiar with it enough to know which ones. Something simple and exciting. Figure I could get some recs here.