First footage of what will become MECH ACUMEN: REGAL WINTER! MARW is currently 2D, but what I'm aiming for eventually is an FPS boss rush in a smaller open-world with slower, deliberate combat. #screenshotsaturday #gamedev #indiegame #godot #mech #marw
i finally have movement down exactly how i want it. the last thing i had to work on i was having trouble with until i realized the the reason why i was getting confused when i was getting zero when multiplying something with zero ;⎵;