Notch

@notch.one

Notch (www.notch.one) is the graphics creation tool for interactive performance, real-time rendering and high-quality video – all in one. For all screens and stages.

"Notch gave us a solution that was lightweight enough not to tax the system while being versatile enough to generate [52] dynamic looks within a demanding timeframe," says Alex Vipond, Video Designer at STUDIO/, about their work for AYMO. Read the full case study: go.notch.one/aymo2026

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"I’ve been using Notch for about six years now, and everything has developed at light speed. The current version is as stable as ever, which was especially helpful on a project as unique and unpredictable as this," says MxC's Cuong Nguyen about their work for Garena. go.notch.one/aogspring26

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In this tutorial, we show you how to make a rubber cloth effect with Deformers and Weightmaps. We take your basic starting shape, apply a cloth, create texture, and add finishing touches to make it highly realistic. Full walkthrough: go.notch.one/tutorial-rub...

We're heading to the Colorado woods next week! We're excited to sponsor this year's Camp Mograph, the unplugged creative retreat for motion designers. If you've got a ticket, come find us, and hit up the game room while you're at it.

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Come find us at In Motion London at the Barbican this week! It's a great opportunity to come chat and hopefully kickstart a few conversations about the wider industry. Want to meet up? Drop us your info here: go.notch.one/event-inmoti...

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"Notch significantly reduced the rendering bottleneck, giving us cinematic-quality visuals with the flexibility of real-time: the best of both worlds," says Colourfeeders' Kevin Colorado about their work for Arm. Full showcase: go.notch.one/armeverywher

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Repost: @arminwerx on Instagram "It was an absolute pleasure to visit MadMapper World Meetup at Brussels and talk shop about real time graphics with all the Mad folks :)"

In this sample, we used a complex Shader to place clones from a random Cloner across some animated branches, then animated the clones along those branches for that fluid, flowing motion. Head to the Launcher to grab this one, play around with it, and see where it takes you.

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We'll be at Half Rez next Friday, the 11th, in Chicago! Send us a message if you'd like to catch up with the Notch team.

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Good news, Notch RFX users! Your annual license now includes one annual Render Node license. With it, you can render your work on additional machines or render farms without getting in the way of your main license. Keep designing and iterating in parallel. Get your license here: go.notch.one/rfx

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Repost: @askinggee on Instagram "Little peek at this Notch camera fx I made for the @fireex_official concert at Taipei Arena..."

Community spotlight: We recently connected with Notch Designer Çiğdem Ecevit to discuss her background in architecture and urban planning, her preference for real-time workflows, and her unique way of approaching learning as logic. Read the full conversation: medium.com/notchblog/le...

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Today, we’re releasing Render Nodes, a new kind of Notch license that allows you to render Notch projects on additional machines or render farms, without tying up your VFX or RFX license. More rendering power when you need it. Get started here: go.notch.one/pkVTakDP

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This October, we're heading to Tokyo. Both courses run in English with a Japanese translator. We're also hosting a Notch meetup on 21 October, where you'll get a chance to connect with the wider Notch community and our team. More details coming soon. Sign up & learn more on our events page.

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Thanks to everyone who joined us in Shanghai last week. Three days of Notch Fundamentals training gave us a look at some of the impressive work this community is building. And during our Meetup on the final night, it was great to see familiar faces and meet some new ones, too.

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"[With Notch], I no longer need to coordinate multiple rendering workflows; instead, I can consistently work and create entirely within Notch's interface. This is ideal!," says Creative Director and Notch Designer, Miii, about his work for Hua Chenyu. Read all about it: go.notch.one/huachenyumar

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In this sample, cloner systems use one of Notch 2026.2’s new Custom Shaders to animate and configure the nodes for this specific Rubik's Cube shape. The custom shader options give you full control of the look of the sample. Find this sample and more in the Launcher.

Shanghai! We’re gearing up for our Notch Meetup on August 13th, the final day of our sold-out Notch Fundamentals training that week. It all starts at 7 PM. Register for free here: go.notch.one/events

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