My favorite bug from the first public playtest of The Patchwork Ship: you couldn't restart after losing because the boss yelled at you. A ton of takeaways and feedback from the Summer @lakegeorgegamesexpo.com #roguelike #deckbuilder #indiedev #indiegames #godot nullband.games/posts/2026-0...
[null band games]
@nullband.games
We make indie video games, like the roguelike deckbuilder The Patchwork Ship. https://nullband.games/
My favorite bug from the first public playtest of The Patchwork Ship: you couldn't restart after losing because the boss yelled at you. A ton of takeaways and feedback from the Summer @lakegeorgegamesexpo.com #roguelike #deckbuilder #indiedev #indiegames #godot nullband.games/posts/2026-0...
I'm excited to announce The Patchwork Ship, a #scifi #roguelike #deckbuilder where you evolve your brain-in-a-box spacecraft, alter your deck as you play, and collaborate with others to escape a dying star! Wishlist on #Steam today for Early Access! store.steampowered.com/app/4466060/...
Leviticus is finally public on steam! 🎉 Please wish list it on steam if you can! store.steampowered.com/app/4621940/... #gamedev #indiedev #pixelart #pixelartist #indiegame
First public playtesting of The Patchwork Ship #roguelike #deckbuilder at the @lakegeorgegamesexpo.com ! So much great feedback from wonderful people, words of support, and wishlists! store.steampowered.com/app/4466060/...
store.steampowered.com/app/2311270/... Wishlist Vivious Cycles if you like couch co-op arcade style vehicle shooter games that are dumb fun for you and your friends :D
Vicious Cycles: Rally on Steam
Vicious Cycles: Rally is a colorful, fast-paced 3rd person vehicle shooter. Chase your friends up and down the walls of the arena as anti-gravity battle motorcycles. Play with up to four friends local...
store.steampowered.com
I'm ready for the first public showing of The Patchwork Ship, a #scifi #roguelike #deckbuilder at the @lakegeorgegamesexpo.com this Sunday! I can't wait to meet a few hundred enthusiasts and hear their thoughts! Learn more about the prep: nullband.games/posts/2026-0...
I'm excited to announce The Patchwork Ship, a #scifi #roguelike #deckbuilder where you evolve your brain-in-a-box spacecraft, alter your deck as you play, and collaborate with others to escape a dying star! Wishlist on #Steam today for Early Access! store.steampowered.com/app/4466060/...
I've got the copy, art, screenshots, and teaser trailer ready. Fingers crossed!
The swiftly approaching @lakegeorgegamesexpo.com has been a great motivator for my digital and physical presence of my #Godot #Roguelike Deckbuilder! The Steam Store page is almost ready; I've got a rough draft of the trailer, and preliminary screenshots are in. nullband.games/posts/2026-0...
My upcoming #roguelike #deckbuilder written in #Godot works on Steam Deck using Steam Input! Getting ready for @lakegeorgegamesexpo.com ... nullband.games/posts/2026-0...
I'm excited to announce I'll be exhibiting my #Godot #roguelike #deckbuilder at the @lakegeorgegameexpo.com on July 26, 2026! I've been preparing for the vertical slice and addressing early feedback, so the takeaways can focus on improving the game, not just fixing known bugs.
Challenging Assumptions
I’ve been busy on the path towards a vertical slice because Null Band Games will be exhibiting the game at the Lake George Games Expo on Sunday, July 26, 2026, at the Fort William Henry Conference Cen...
nullband.games
This is one of the experiences that led me to make my own games; it feels great to release this.
I'm very happy to announce that I am an artist on @subvert.fm , a co-op music platform that just launched! I have published my latest release exclusively on the platform, a #soundtrack to @doomlaser.bsky.social 's #indiegame #fps GUN FLESH - check it out at www.subvert.fm/null-band/gu...
With a working save system, you can coherently progress in my #Godot #Roguelike #Deckbuilder from conflict to encounters - including @yarnspinner.dev content from a narrative design collaborator. A boss sequence and some polish, and this will be ready for playtesting! nullband.games/posts/2026-0...
Ever have a conversation with a sentient factory? With @yarnspinner.dev for #Godot GDScript, you can! I added a unique ASCII-character static-to-text dialog system to my #Roguelike #deckbuilder. Read more: nullband.games/posts/2026-0...
Outposts in my #roguelike #deckbuilder, built with #Godot, are working! I revisited my GDD with an industry professional, narrowed the scope, researched FTL's encounter design, and refined my narrative approach. nullband.games/posts/2026-0...
I've got a nice procedurally generated map in my #Godot #Roguelike #Deckbuilder, complete with a directed acyclic graph, traversal, music, and sound effects. nullband.games/posts/2026-0...
Two weeks of heads-down work on my #Godot #roguelike #deckbuilder have resulted in automated CI Steam deployments, @fmodstudio.bsky.social reactive music and SFX, @yarnspinner.dev dialogs, and more. Playtesting through Discord coming soon! nullband.games/posts/2026-0...
I just sponsored @yarnspinner.dev on @github.com in anticipation of the upcoming GDScript release! Go sponsor your open source dependencies!
I moved my #roguelike #deckbuilder to Godot State Charts, added scenarios and selection, a new enemy, and revamped the effect system. The game is increasingly coherent; animations and sound effects are next! nullband.games/posts/2026-0... Bonus: secret cats. 🤫
This week, I've added a new evade mechanic, sticky controller targeting, multiple opponents, and a scalable data foundation. Also, a fix for a sneaky CI issue for silent GUT failures. I'm getting closer to a vertical slice! #godot #roguelike #deckbuilder nullband.games/posts/2026-0...
This week, I've added a new evade mechanic, sticky controller targeting, multiple opponents, and a scalable data foundation. Also, a fix for a sneaky CI issue for silent GUT failures. I'm getting closer to a vertical slice! #godot #roguelike #deckbuilder nullband.games/posts/2026-0...
I've been adding controller navigation to my #godot #roguelike #deckbuilder and been learning about layer-based focus. Must not get too distracted by #SteamNextFest ... nullband.games/posts/contro...
I made some great progress this week on my #Godot #roguelike #deckbuilder, but I realized a mechanic I spent a lot of time on didn't work... re-evaluation and iteration are good! nullband.games/posts/playab...
I'm really excited; I now have a playable #Godot #roguelike #cardbattler, with the frontend coordinating with the backend, which handles adjudication and state management! Learn more about how I did it, & join the Discord if you'd like to playtest in the coming weeks - nullband.games/posts/connec...
I'm really excited; I now have a playable #Godot #roguelike #cardbattler, with the frontend coordinating with the backend, which handles adjudication and state management! Learn more about how I did it, & join the Discord if you'd like to playtest in the coming weeks - nullband.games/posts/connec...
Making some UI progress on my #Godot #roguelike deckbuilder, hooking up the backend engine with a frontend... It's coming together! Next step, finishing with the main game loop!
In my latest #Godot #indiegaming #roguelike #deckbuilder update, I've made great progress with the core gameplay loop and have modeled multiple battles from start to finish. Next up: a wireframe UI to gather player feedback!
A Solid Conflict Foundation
I’ve been implementing and refining the core gameplay loop. Since last week, many more mechanics have been implemented and wired up. Opponents have AI, mechanisms have costs, you can win or lose, effe...
nullband.games