NULLFRAME

@nullframe.bsky.social

We synthesize fun, engaging, and immersive experiences using Unreal Engine 5 and Fortnite Creative. https://nullframe.io/

Update 1.05 is live! - New thumbnail - Scarier ghost model - Added localization for multiple languages - Shrines moved - Improved lighting on low graphics - Other improvements

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Our #TWD #UEFN game is shaping up nicely. We are currently focused on the atmosphere, walker balance, and economy. The game will feature multiple scenarios within the same map and randomized objectives 🤯

The Walking Dead collab made us pivot a bit from our other #UEFN projects😅, we're cooking something spooky, fun, and replayable👻 Getting the 3Cs and vibe in place before moving into gameplay👀

We've started blocking out the lobby area for our new #UEFN horror game, using a quick, simple layout and a lighting pass to get the initial mood set. Procedurally generated levels, multiple ghost types with unique AI, randomized objectives, and more cool stuff! 😱🤯

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Update 1.04 has been deployed and will be live in a few hours! - Most join-in-progress bugs fixed, except for joining while the intro cinematic is playing, you'll get a black screen (Fortnite issue) - Some AI pathing issues fixed

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Now that the game has been stabilized, we'll be focusing on improving the replayability, changes include: - A way to skip the initial cutscene - Retro graphics mode - Hardcore mode - Audiovisual tweaks Also, part 2 is currently in pre-production!👀 #UEFN #FortniteCreative

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Update 1.02 has been deployed and will be live in a few hours, fixes include: - Fixed incorrect science puzzle answer - Potential fix for ghost not capturing players - Improvements to capture collision - Overhauled lobby If you find more issues, please let us know!

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Update 1.01 has been deployed and will be live in a few hours, fixes include: - Controller UI bug on the second puzzle - Sightjack stuck bug - Incorrect XP award on shrine interaction - Other misc stuff If you find more issues, please let us know!

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