Added a variant of the limb system that allows me to have any number of segments, so I made this hammer-based enemy with a 3-segmented arm that tries to crush the player #gamemaker #steam #pixelart #gamedev #indiedev
Ben
@nullham.bsky.social
Creator of things, sometimes Founder of @fifth-edge.bsky.social All of my projects can be found here: https://benholland.xyz/
working on an interactable terminal for exploring lore documents and got it to work with both keyboard & gamepad input by allowing players to build out commands or type directly #gamedev #indiedev #gamemaker #steam #indiegame #pixelart
working on new stealth elements for the second area, so we now have a security camera #gamedev #indiedev #pixelart #gamemaker #itchio
The demo of my game, Runner Overdrive, is now live on itch.io! It's a twin-stick roguelite platformer centered on delivering packages and getting things done. fifthedgestudios.itch.io/runner-overd... #gamedev #indiedev #gamemaker #itchio @itchio.bsky.social
Runner Overdrive by Fifth Edge Studios
Deliver the package at all costs
fifthedgestudios.itch.io
finally got around to adding the file reset cutscene #gamedev #indiedev #pixelart #gamemaker
getting a bit esoteric with enemy types so now we have the funny energy ball launcher guy #gamedev #indiedev #gamemaker #pixelart #itchio
yall think this is enough screenshake? #gamedev #indiedev #gamemaker #pixelart #platformer
Two years ago, my game from the Pirate Software jam kept getting reuploaded to unblocked game sites because itch.io's filters weren't working. Just added a system that detects reuploads and blocks access to stop people from stealing + redistributing my work #gamedev #indiedev #gamemaker
got bored so heres a walking flame thrower lmao #gamedev #indiedev #gamemaker #pixelart #steam
new elevator for the second area #gamedev #indiedev #gamemaker #pixelart
progress on the second area + new mechanics #gamedev #indiedev #pixelart #gamemaker #solodev
lock on rocket launcher #gamedev #indiedev #pixelart #gamemaker #solodev
finalized boss fight sequence with intro, fight, and package delivery #gamedev #indiedev #pixelart #gamemaker #solodev
boss fight progress (3/5 stages completed) #gamedev #indiedev #pixelart #gamemaker #solodev
Added a dedicated shop area that players get transported to in between every other level, so they don't have to constantly exit out to the hub world to get upgrades. (also added a stats screen and juiced up the elevator transition) #gamedev #indiedev #pixelart #gamemaker
Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility #gamedev #indiedev #pixelart #gamemaker
Short demonstration of the first world of Runner Overdrive: The Cascadia National Communications Hub, complete with elevators and walking guns lmao #gamedev #indiedev #pixelart #gamemaker
Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles #gamedev #indiedev #GameMaker
Full playthrough of the entire warehouse/hub area in Runner Overdrive #gamedev #indiedev #pixelart #GameMaker #indiegames
Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects. #gamedev #indiedev #pixelart #GameMaker
Finally landed on a game name and added the main menu. #gamedev #indiedev #pixelart #GameMaker
First pass on a shop system that features dedicated upgrade types, upsides & drawbacks, and allows me to easily extend it with other functionality in the future #gamedev #indiedev #GameMaker #pixelart