📢Ever wanted to insert objects from one 3DGS scene into another? Check out our paper, "Lighting-Consistent Object Transfer Across Radiance Fields", which I'll be presenting at EGSR! 🔗Project: repo-sam.inria.fr/nerphys/dot3d 💻Code: github.com/graphdeco-in... 1/4 🧵
Nicolas Violante
@nviolante.bsky.social
Postdoc at Imagine, ENPC Previously PhD at GraphDeco Inria
Introducing the new fastest and most flexible view synthesis method: Radiance Meshes. RMs are volumetric triangle meshes that can be thrown into any game engine, rendered at ~200 FPS@1440p on a RTX4090, and edited using conventional tools. Here's a demo running on my desktop:
In our #SIGGRAPH2025 paper “Interactive Optimization of Scaffolded Procedural Patterns”, we introduce a new way to define and optimize procedural patterns in a sketch-based interactive design workflow.
Moving to sustainable manufacturing requires new computational design tools. We show how to make new objects from old "trash". 🚮 Presented on Thursday at SGP 2025 in the Fabrication session.
Splat and Replace: 3D Reconstruction with Repetitive Elements @nviolante.bsky.social, @andreasmeuleman.bsky.social, @albangauthier.bsky.social, Frédo Durand, @thibaultgroueix.bsky.social, George Drettakis arxiv.org/abs/2506.06462
We are very excited to announce our work "On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images", to be presented at #SIGGRAPH2025! Learn more: repo-sam.inria.fr/nerphys/on-t... 1/3
Excited to share our paper, "Splat and Replace: 3D Reconstruction with Repetitive Elements", which I'll be presenting at #SIGGRAPH2025! Project page: repo-sam.inria.fr/nerphys/spla... 1/3