Ben

@o1b.games

I'll post all my personal thoughts here as I build Kingdom of Hope and collect some inspiration along the way! 🏡 Solo Game Dev: https://o1b.games Kingdom of Hope: https://store.steampowered.com/app/4086550/Kingdom_of_Hope/

Most farming and crafting games feel slightly stressful. There's often quite a lot to do and not a lot of time to fit everything in. Striking that balance, with how fast the day goes, is very important.

I've got the video made in my head of the relationship story for my game with a stunning soundtrack. I just need to switch from dreaming creative mode right now and code the hell out of this game over the next few months before I can make that video. It will be perfect though.

I suppose today would be a good day to add pumpkins to the crop lineup for Autumn 🎃 Happy Halloween!

Village in the Shade is sooo good, I just wish you could turn off tutorials completely. I like minimal direction and maximum discovery.

Bild

A lot of people have been sleeping on The Blood of Dawnwalker. I'm confident it will win GOTY. It's not normally my choice of game, but the storyline grabbed me and I couldn't put it down.

It definitely feels like autumn outside 🍂 🍁 A lot of little details going on here. Firstly, a little feature I love: the butterflies and bees get pushed around by gusts of wind. Might need a slight timing tweak. #IndieDev #GameDev

I don't think there is enough talk about the Anime Slop and Waifu Bait on the Nintendo Store, yet there are tons of #indiedev 's with great games who get refused access.

With the controversy around AI-generated games at Steam Next Fest, perhaps Steam should require developers to explain their game's depth during review. What systems drive gameplay? How do they interact? What progression exists? (continued)

Had a dream I should make Kingdom of Hope grittier, as I reckon horror farming games will trend with Crop and Grave Seasons releasing next year. You marry a sweet village girl, she moves onto your farm, then you discover she takes a disturbing pleasure in slaughtering your animals.

I've changed the description to 'Minimal Tutorial' instead of 'No Tutorial'. There were far too many early play testers who needed just a very quick intro. Literally 5 UI popups which you can skip 🙏

It really is valuable to get any feedback and see how other people play your game. I am writing notes for tweaks and adjustment on every video where a different experience comes up (and bugs of course).

I've got to be honest, I'm really struggling to find a demo this time around that I'm excited about from this Steam Next Fest. If anyone else has any recommendations please share.

This week is about liking, wishlisting and supporting as many #indiedev games as possible, downloading their Steam Next Fest demos if the game appeals to you 🎮🕹️👾 Good luck everyone!

Nice to have a week off. Playing lots of Permafrost, Little Rocket Lab, Doloc Town and Norland. Back to work on Monday, target is February 2027 for Early Access.

Little Rocket Lab is awesome! Switch 2 edition purchased today. Perfect balance for me as a life sim, crafting and automation game. Although, my current automation plan needs some serious adjustment.

Little Rocket Lab - Switch 2 Edition

So nice to see a huge response to wishlist Wednesday today. I can't wait to explore all of the Indie Dev games at Steam Next Fest later this month.

Quests in Graveyard Keeper are cleverly gated by the days of the week, with certain characters only appearing on specific days. I like how it naturally paces progression and gives the game more longevity without needing to add more quests.

Doloc Town is a good game. I love the cardboard box idea, which expands your inventory by letting you store items inside boxes within your inventory.

Make some noise. Lure them in. Disappear into the long grass. Enemies will investigate suspicious sounds - giving you the perfect opportunity to stay hidden, set up an ambush, or slip past unnoticed. #indiedev #gaming

Took the decision today to remove Kingdom of Hope from the upcoming Steam Fest this October so that we can enter the February 2027 Steam Fest and launch straight into Early Access. I will make some final tweaks to the demo this week and then its full focus on getting the game ready for Early Access.

I'm constantly obsessing with how the trees look in the game. It's why you'll see various screenshots showing a different birch tree or maple tree each time. Being colorblind sucks when it comes to matching intricate details, but I think we are getting there with help from friends and family.