My latest contribution to Mobbin is live: pocketCU (포켓CU) the app for CU, one of South Korea’s biggest convenience store chains. And it's definitely not pocket-sized :D 700+ screenshots 466 published 120 flows mobbin.com/apps/pocket-...
Inès @ Odubu Design
@odubu.design
💻 Founder @ odubu.design 🌸 My portfolio → https://ines.co.kr/ ✨ Building My Tiny Home with @asyncdev.com 🌐 Mobbin Core Contributor Passionate about UX/UI design, micro-interactions, #buildinpublic and more. Based in Seoul.
Everyone's using Figma MCP and Claude to generate things. I tried something different 👇 www.linkedin.com/pulse/using-...
Using Figma MCP to find gaps in a design system
Everyone's talking about using Figma MCP and Claude to build things. Design to code, code to design.
linkedin.com
I'm officially a Mobbin Ambassador! 🫶 What it means for you: → Design events in Seoul (meetups, demos, community nights) → Helping more designers discover and get the most out of Mobbin → Connecting with builders, designers, and product teams across the community
I stopped building prototypes in Figma. Now, I build them with Claude Code. Two weeks ago at Design Korea #0 with Figma, I talked about this. Some of you reached out to me and asked me to share more about the actual workflow, so I wrote an article! www.linkedin.com/pulse/show-d...
Show, Don't Tell - My Figma MCP + Claude Code Workflow
I'm building My Tiny Home with Sébastien Gruhier - a cozy game for mobile, tablet, and Steam where you decorate your own tiny room. We made the first version (My Tiny Room) in three months, three year...
linkedin.com
I am writing an article to share my Figma MCP x Claude Code workflow. Will publish it tomorrow !
Today I used Figma MCP + Claude Code to audit our design system. I asked it to compare Figma components with the codebase, and it flagged issues on both sides. Thought it'd flag issues on the dev side only... Turns out I’d missed some edge cases in Figma, already handled in code!
I'll be joining the Flutter Seoul Meetup & Vibe Coding Hackathon as a design mentor 🙌
I love Bsky but why do they keep logging me out 😭 it’s frustrating
To this day, this is the most useful tool I've built with @asyncdev.com
Prototyping tip that changed everything for me as a product designer : whenever i'm building something with animations in claude code, I ask it to add a debug panel with sliders for all the specs Play around until it feels right → copy the specs → hand them over to the devs along with the prototype
TIL there are more haptic types than just light, medium, and heavy. Mind slightly blown... Immediately asked the dev team to build a debug page to test them all, and the difference in feel is wild !! www.flutterpro.tips/tips/haptic-... #Flutter #FlutterDev
Flutter Pro Tips — Everyone can code. Not everyone has taste.
Bite-sized Flutter tips for better apps. The small details that users feel but can't explain.
flutterpro.tips
🟥🟧 Figma April Fun: Sticky Situation 🟪🔷 I scored 91556 points and found the FigPal in 0:05.5! 🐸🕑 🟢
Just found out about @matthewskiles.com , he's insanely talented!!
Launched my updated portfolio website this week, and I think some of ya'll might enjoy looking at: matthewskiles.com It's got a bunch of app icons I've probably not posted about elsewhere. And shows off a lot of my illustration, ui Icon and logo projects that definitely haven't been seen.
Hey freelancers, any recommendations for invoicing software that’s easy to use and not ugly? I was considering designing my own invoices, but using a tool makes it much easier to keep track of unpaid ones
Lovely project from a fellow expat :) Check it out!
Wrote a blog post today on how I made the Stardew Valley birthday game for my wife's birthday. It was a very fun project, something I looked forward to opening up each morning leading up to the final version. medium.com/@amccollum.d... #learninpublic
So... 190 sign-ups in just a few days for Design Korea #0. Wow. Still processing 😂 If you didn't get the chance to register, you can still join the waitlist! luma.com/x43k5w8t
Design Korea #0 · Luma
(영어 뒤에 한국어 번역이 있습니다) Join us for our first design-focused event, made possible with the support of Figma! We’ll have great conversations, friendly faces, and a…
luma.com
I'll be speaking at @dev-korea.com first design event, sponsored by @figma.com, on April 23rd 🙌 Places are limited, RSVP here → luma.com/x43k5w8t
For the longest time I assumed iOS widgets were not even an option for #Flutter apps. They're written in Swift, not Dart .. so how would that even work? Turns out, with Claude Code it's totally feasible!
Seoul has plenty of dev meetups. Design ones? Not so much..! Some fellow designers and I decided to start our own. We're meeting next Friday (March 20th) in Yeonsinnae Spots are limited, sign up here 👇 luma.com/3d7dwzbd
Seoul Design Group – Creative Hangout · Luma
Designers, artists and creative thinkers — come meet people, exchange ideas, and build connections in Seoul.
luma.com
We're hosting the first Rive Office Hours with our founders — and we want your questions. Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned? Reply with your question here 👇 or ask live at the event. 🔴 Live on YouTube: Jan 21 @ 9:30 am PT
Founders, builders and creatives, what are your goals for 2026? #buildinpublic
Why rebuild My Tiny Room from scratch instead of updating it? Someone asked me this on Twitter. I couldn’t explain all the reasons in 280 characters, so I’m sharing the full answer on LinkedIn :) www.linkedin.com/feed/update/... #buildinpublic #gamedev #flutter
🧵(1/4) Three years ago, my dad and I had 3 months to build My Tiny Room, our first mobile game. In 3 months: designed everything, hand-drew 400+ assets, coded it, published it on the app stores. Over 30K+ people played it! This year, we're rebuilding it from scratch, and here's why. #buildinpublic
Happy new year everyone!! May 2026 be a gentle, creative and successful year to all of you 🎀✨
Building in public is terrifying because people can see you fail, or slack. But that’s also why it works. The accountability keeps you moving. That’s why in 2026, I’m building a game in public. Will share more soon! #buildinpublic #gamedev