We're testing multiplayer. It's still within the team, but we'll be testing it with players later. #indiegame #Unreal #WishlistWednesday
@onehpstudio.bsky.social
Protocol: Terminate is a co-op survival horror shooter against AI that learns from your actions. Hide, hack security systems, work together to survive
Your task is to suppress local machine uprisings and preserve the myth of AI infallibility. Can you handle it?
We're bending the Legionnaire, so he can bend us later 🤖 #ScreenshotSaturday #indiegame
UI is an important part of any game, and our current goal is to make it as clear and user-friendly as possible. We'll be refining and improving it through testing, including with players. After all, who better than the players to understand what works and what doesn't? #indiegame #WishlistWednesday
Hmm... it seems this robot doesn't have a name! What would you call this big guy? #gaming #WishlistWednesday #indiegame
Eeny meeny miny moe Hack the robot and throw it out the door! #indiegame #TrailerTuesday #gamedev
We decided to check how realistic the graphics in Protocol could be and we were surprised... #indiegame #WishlistWednesday #games
What happened at the stations? We don't know for sure, but it seems the AI has begun to spiral out of control. Supplies are low, and there's no understanding of what's going on there. There's only a reluctance to die, intertwined with a sense of duty. Who, if not us? #indiegame #ScreenshotSaturday
Just because you don't see robots doesn't mean they aren't here... #TrailerTuesday #indiegame #gaming
Making a game is, without a doubt, important. But what about stickers? We’ve sketched out a few ideas and decided to share them with you. What other stickers would you add? 👀 #indiegame #gaming #art #ScreenshotSaturday
The Hacker mod allows you to learn information about objects and enemies by highlighting relevant objects, as well as those that can be hacked. #indiegame #WishlistWednesday
The Hive. They'll sense you the moment you enter. Sometimes it seems as if they actually have feelings. An endless stream of pestering robots will try to lead you astray and kill you. The only way to stop them is to destroy the nest of the terrifying swarm. #TrailerTuesday #indigame #gaming
Robots have long been fighting in place of humans, but the robots at stations often serve simpler purposes. Most have succumbed to AI influence, while some have simply gone crazy. But just because they're not combat robots doesn't mean they'll be easy to deal with... #TrailerTuesday #indiegame
So, are you ready for the AI uprising? #indiegame #gamedev #Unreal #screenshotsaturday
We're drawing art, making models, and assembling the location. We're getting closer to the demo. We hope you've already signed up for the playtests, but if not, fill them out now - docs.google.com/forms/d/e/1F... #WishlistWednesday #indiegames #gamedev
The debuggers had a hard time of it... The guys who were originally hackers suddenly became real soldiers. Your hands holding the machine gun tremble treacherously, but the iron horror never sleeps, and you're the only ones who can stop it... #WishlistWednesday #indiegame
Player count and modes? It’s a co-op shooter, so it’s best to bring some friends. If you play solo — bots will join you. But keep in mind the whole idea is about teamplay, and with real people it’s way more fun. You can always find teammates in our Discord - discord.com/invite/tUrKg... #indiegames
You asked — we answer or FAQ Part 1 🤖 When is the release? Planned for the end of 2026. Which platforms will the game be on? For now, we’re aiming only for Steam. If anything changes — we’ll let you know. #indiegame #AI #gamedev
The first location to appear in the demo is a base in the snowy mountains. It seems like not only a convenient and beautiful place, but also a place where something is bound to go wrong. Huge iron doors and thick walls, behind which no one can hear your screams... #indiegame #WishlistWednesday
Terminals. We're almost finished with the terminals, and it seems like there are a lot of them. Luckily for us, the terminals, doors, and some other systems aren't connected to the rebellious AI, so there's nothing to worry about. At least for now... #TrailerTuesday #3d #indiegame #gamedev
What's a horror without an abandoned laboratory? It seems to have become a classic of the genre. #TrailerTuesday #indiegame #gamedev #art
Is being a hacker difficult? Definitely. So, we've put together some tips on how to best navigate the complexities of hacking 👇 store.steampowered.com/news/app/371... #indiegame #steam #TrailerTuesday
Protocol: Terminate - Hacking in Protocol: Terminate - Steam News
Tips for a young hacker
store.steampowered.com
Weapons are designed in different ways, based on our goals. Sometimes it's simply a combination of characteristics and appearance, while other times we're inspired by real-life sources. For example, this is how the KRISS Vector-inspired weapon came to be. #indiegame #3d #gamedev #WishlistWednesday
Four comrades, a base that hasn't been in contact for a while, and graffiti on the walls. Do you know what happens next? #indiegame #TrailerTuesday #robot #UnrealEngine
Hack doors, terminals, and even robots with your PDA while there's still technology you can trust. #indiegame #horror #Showmesunday
Most of the robots at the stations were created for various purposes. And only one robot was created by the AI itself as its "avatar" – the Legionnaire. He adapts the location to his own needs, leaving less time for reflection and fewer chances of survival. #indiegame #TrailerTuesday #horror
Realistic AI - realistic physics. Now, when killed, Moroks fall differently and twitch slightly. #indiegame #TrailerTuesday #devlog #Unreal
We wanted to capture the atmosphere of old horror films. Protocol isn't about monsters jumping out of the closet, but rather about the feeling of tension and fear of the unknown from old movies and games. #TrailerTuesday #indiegame #horror