Same test fight, before and after combat VFX and camera tuning. Weapon trails, hit reactions, and stronger feedback make a huge difference to fast melee combat. #gamedev #indiegame
Onkyo
@onkyo-dev.bsky.social
Building an indie 3D metroidvania deep in the hollow Earth. Follow for gamedev updates and art! More at https://onkyo.game
We built a randomized enemy spawner for testing, then made the responsible game dev decision to load every enemy into it at once. Results:
Snacks 01 of 30: ケーキ「Slice of Cake」 One of many delicious snacks to find in the megastructure. #lowpoly #indiegame
Testing dialog and triggering events in our indie game. This seemed good. #indiedev #indiegame
Sneak preview of the next environment art project we're working on for Onkyo. Wonder if you can guess what it is...
We've been working on a lot of character and environment stuff to get the mood right. More gameplay is up next! This is a 3D metroidvania after all...
We tried to come up with the perfect low poly creature for our forest biome. One thing led to another...
Doing some testing with lock on and dodging mechanics. All WIP and needs polish, but it's feeling pretty fun so far. #indiedev #indiegame
After more than 5 weeks of dev, this little forest grove is finally finished. It will be one of the first areas in the game. #indiedev #indiegame
New boss character getting stress tested in Blender before making his debut in the game! #gamedev #blender3d
This is the type of crunchy retro 3D look we’re going for with our indie game. #indiegame #screenshotsaturday
Onkyo is a 3D metroidvania where you jump, dash, and bounce around the far future hollow Earth! Still early stages, hoping to put up a Steam page soon 👀 #PitchYaGame #indiegame
Hello #PitchYaGame !👋 Netherspire is a 3D Metroidvania where you explore the ruins of a colossal tower! 🏃♂️- Experience a thrilling combat-platforming moveset 🗺️- Explore an interconnected, hand-crafted world 🎨- Customize your character with skins and perks Check out the steam page: s.team/a/4712470
This was not the intended double jump mechanic, but I think it might be better #gamedev #indiegame
Working on some basic flying AI today. They find you, follow you, and try not to overlap each other (very difficult) #gamedev #indiegame
Saturday update: polishing up this nostalgic 3DS feel for the forest scene. This will be introduced very early in the game and we want to make sure we get it right. #screenshotsaturday #pixelart
Since we don't have any audio yet, just imagine screaming #gamedev #indiegame
Environment art is fun but very time consuming. Really liking this forest meadow so far. #indiegame #gamedev
Testing out a bounce mechanic. Really wearing out this little bounce critter. #indiegame #gamedev