Hey hey, to increase the difficulty of my trail based puzzler I've decided to implement static track segments. Those behave the same way as drawn track segments but cant be deleted by the player. #indiedev #indiegame #gamedev
Out of the Box Games
@ootbg19.bsky.social
Out of the Box Games is an independent videogame development studio Currently working on "All one Click" https://www.ootbg.com/ https://store.steampowered.com/search/?developer=Out+of+the+Box+Games+UG Open to collaborate as game dev on your project
Hey hey, me: shall I make a puzzler without buttons and doors? also me: ... nah ... #indiedev #indiegame #gamedev
Hey hey, ... regarding my the trail based puzzler project ... To solve puzzles the player needs to avoid collisions between the player and non player carts. So I've implemented a collision system. Also player trails now show holds to visualize play mode. #indiedev #indiegame #gamedev
Hey hey, the trail based puzzler is slowly but surly progressing. The next iteration comes with non player tracks which carts need to be avoided to solve a puzzle. Next task is to implement collision between player and non player carts. #indiedev #indiegame #gamedev
Hey hey, for the trail based puzzler I'm working on I've implemented carts following the drawn trails. Also some I've implemented tutorial tiles explaining how to draw and erase trails. #indiedev #indiegame #gamedev
Hey hey, my new project a trail based puzzler progresses. Lately I've finnished the level cycle. Also levels will be loaded along with a tile wise pop in effect. And the erasing of drawing and of tracks now are done with the same action based on the hovered tile. #indiedev #indiegame #gamedev
Hey hey, I currently work on trail based puzzle game. To speed up and ease level design I created some tools. Some of that logic also will come into play while solving future puzzles. #indiedev #indiegame #gamedev
Hey hey, "All one Click" is out for some weeks now and already found one die hard fan. A player named Kosey finished 113 runs. His best run brought him close to a score of 170.000.000. I'm stunned and honored❣️ Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
All one click on Steam
"All one click" is an Action-RPG that reduces player input to the most exciting part of every RPG: the level-up. Prove yourself against thousands of enemies in seemingly endless waves. Use t...
tinyurl.com
Hey hey, today is launch day of "All one Click"! Over the past two and a half years, I've worked on the game every now and then, sometimes more, sometimes less. It was fun, strenuous, escapism and source of lots of learnings ... tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
All one click on Steam
"All one click" is an Action-RPG that reduces player input to the most exciting part of every RPG: the level-up. Prove yourself against thousands of enemies in seemingly endless waves. Use t...
tinyurl.com
Hey hey, tomorrow #SteamNext fest ends. But don't worry you still got plety of time to fetch yourself the demo and test it yourself before the release at the end of june. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, #SteamNextFest is running! But don't worry ... you got plenty of time to test out "All one Click" for yourself. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
All one click on Steam
"All one click" is an Action-RPG that reduces player input to the most exciting part of every RPG: the level-up. Prove yourself against thousands of enemies in seemingly endless waves. Use t...
tinyurl.com
Hey hey, #SteamNextFest is around the corner! "All one Click" in numbers: - 1 dev 🧑💻 - 21372 lines of code across 249 files 📄 - 3065 animation frames 📽️ - 248 sound effects 🔉 - 48 music stems 🎶 Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, tomorrow #SteamNext fest starts and "All one Click" will be in on it. Fetch yourself the demo and test it yourself before the release at the end of june. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, #SteamNext fest starts in 3 days and "All one Click" is ready to participate. Even better ... the demo is up and ready to be tested yourself already. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, "All one Click" in numbers: - 1 dev 🧑💻 - 21372 lines of code across 249 files 📄 - 3065 animation frames 📽️ - 248 sound effects 🔉 - 48 music stems 🎶 - 4 days to #SteamNext fest 😋 Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, "All one Click" is taking part in #SteamNext Fest in just a few days. And the best part: You can try out the demo right now! Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, the brand new trailer for "All one Click" is out! Please follow and wishlist: tinyurl.com/StoreAoc #trailertuesday #indiedev #indiegame #gamedev #rpg
Hey hey, today is a special day for All one click as I just started the review process on steam! In addition, the brand-new trailer was also released today! Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, still working on the ambient sound manager. It also will manage mass enemy sounds above a certain number of enemies on the screen. In the meantime enjoy the waterling parade. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, currently working on the ambient sound system. Last week I've added some "wind" to the environment via a subtle effect appearing here and there from time to time. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey, again I added subtle feedback to the automated skill selection in the level up screen. Some little flashes here, a bit of scaling there and it looks even more interesting than before. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey, to balance the skills I had to run thousands of enemy encounters with different skills and skill levels. While doing so I found good amount of bugs that I released into the wild 😋 Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey, I've added an reflection effect to all screens at the popping of the screens and at random afterwards. Also the randomized skill picking in the level up screen is now visualized. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey, insight time! I optimized cpu hungry tasks via splitting em across multi frames. Now I'm at 200+ frames per second with 5k+ enemies on the screen. Since hard to demonstrate - enjoy a PoisonTouch barrage Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, I've added an effect to the LevelUp Screen. Now it is more appealing and reflects the excitement, when a levelup is achieved. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey, insight time! After several different approaches, hundreds of enemy waves and thousands of killed enemies the skills are finally, finally balanced. The next step will be defining the waves for the game. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg
Hey hey, I'm still working on balancing the spells of Coa. In the meantime enjoy some Arcane Ray action. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey, I currently work on balancing the spells of Coa. In the meantime enjoy some spike action. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg #trailertuesday
Happy New Year to everyone and all the best for you and your loved ones. If I had one wish for 2026, it be sparing me how fast, easy and cool your new stuff was made by your LLM/GenAI of choice, without acknowledging the immense destruction it poses to our environment, our society and our culture.
Hey hey, insight time! I've implemented an AudioComposer managing AudioSources to be active or inactive depending on the distance to the AudioListener and a number of simultaneous active Sources of the same type. Please follow and wishlist: tinyurl.com/StoreAoc #indiedev #indiegame #gamedev #rpg