Robot traffic cone girl #commission done for a friend ended up doing 2 different shading styles on her was fun one to draw
OrendCross
@orendcross.com
Just a silly fox doing silly fox things. I stream a bit on Twitch: http://twitch.tv/orendcross 🔞➡ @marlicious.bsky.social Discord(🔞): https://discord.gg/sAnekxwd3x
the micro usb port on my vive 2.0 tracker was failing and I was getting really tired of it it's temporary.. probably..
Was wondering why my mic was sounding... all sorts of weird today. This was it. These are default on in the latest W11 update. System -> Sound -> Properties (click on your mic's name)
So apparently Windows11 has now forced an update that uses AI to filter background noise out of your mic??? Make sure y'all do a soundcheck before perfoming tonight. It can be turned off in the audio device properties under advanced. The setting is called "signal boost" in the german version.
Cutie puts me in her cutie container >~<'' Happy #voreday! Ft @orendcross.com <3
Been a little busy too. New Video They always say you're your own worst enemy. Turns out, they're right. #vrchat #kamenrider #furry #geats #vr
【VRChat Asset】Avatar Support Arm | Stop-Motion Armature to hold you up like a doll! Available on Booth/Jinxxy!
Pretty happy with the generic battery texture! Very fun using decals and UV Maps to keep everything as one material
Finally nearing completion for this Stop Motion Armature stand as a product! It has come a long way since my initial Halloween avatar last year..
I feel like I don't see enough in-menu documentation for assets. maybe it's a bit wordy..
scale dependent local animations on remote avatars Maybe has been done before, but it's a lot nicer with new VRC Box Contacts !~
Been getting asked where I get my kamen rider assets from. Short answer, I don't. #vrchatavatar #kamenrider #geats #blender #unity
【VRChat Asset】ColliderDropDX VRCRaycast Update | Made to be easy to use for a variety of uses! Update v1.2 Booth/Jinxxy 🔗🔽
Thank you all for all the positive feedback for ColliderDropDX!! I've released Update v1.1 with some requested features, QOL changes, and fixes!
【VRChat Asset】ColliderDropDX | My original ColldierDrop asset remade as an install script, with built-in support for Poiyomi Squish! Booth/Jinxxy 🔗🔽
I have a handful of projects stalled waiting for the new VRC Raycast Component.. (easier install, quest compatibility) I wonder if I should just release a FinalIK version, and ask users to update when the new version comes out :o But can I expect users to actually upgrade?? >.<
Working on bringing my first ever asset up to my current standards! Should be 1000% easier to install! I am debating archiving the original product to release this as a new page, mainly for the algorithm.. (Of course if you have the original, this will be a free update!)
Time to run the Drill! Idea hit my brain after hearing the track. Had to do somethin. Consider this like an updated showcase of what's all on my DGP Avi #VR #kamenrider #VRchatAvatar #furry #TokuSky #Geats
I can tell more people are finally getting their Babble, some are finding out it doesn't natively work with the Quest Pro's IR LEDs. Now that people are complaining about this known issue, maybe they'll finally look into the workaround I found and pointed out 9 months ago..
Wanted to do something fun for marble march too, sooo here's gargoyle me!
【VoiceMuffler & VoiceConstriant】Released v1.1! ・ Added ParameterOptimization in ExtraOptions! ・Separated Audio and Contact into separate MA Bone Proxy for customizability ・Fixed issue where mute persist when reloading into the avatar after having mute toggled when switching
【VoiceMuffler & VoiceConstriant】Just released v1.02 HOTFIX to fix default VRChat EyeMovement being broken when using VoiceMuffler and VoiceConstraint! Sorry about that!
【VRChat Asset】VoiceMuffler | Muffle/mute voice on contact! No external program required! Available now on Booth/Jinxxy 🔗⬇️
Nearing completion for this project! ended up making it way more versatile than it has any right to be lmao It compares each viseme with each blendshape, and determines a value to blend the viseme down when that blendshape is active
Making progress on my Viseme Replication system! Working on the FaceTracking/BlendShape blending section here; I'm finding the most prominent vertices of each viseme and comparing the delta locations with each blendshape to determine if a shape won't mesh well with a viseme.. [1]