originalnicodr

@originalnicodr.bsky.social

Software engineer | Sometimes modder, other times gamedev. Always hyperfixating | Screenshotter wannabe | Tweets in 🇪🇸 and 🇬🇧 | Mod at @framedsc.com https://originalnicodr.github.io/

Cada un año o dos me agarra el bobazo y termino escribiendo demasiado sobre un juego en particular. Esta vez le tocó a #ClairObscur #Expedition33, y con el agregado de que terminé escribiendo más que en mi propia tesina de grado. Lo pueden leer abajo:

Clair Obscur: Expedition 33 – Originalnicodr

La crisis ontológica de la pintura, la metarreferencia propia como última frontera, y cómo el juego es elevado y limitado por su propio medio.

originalnicodr.github.io

The third part of my 10 years of code smell series is out! On it, I discuss how you may need a thick skin to interact on some websites, how useful software might not be the best-written, and mention some software engineering books that helped me out. originalnicodr.github.io/blog/10-year...

10 years of code smell - Part III: The Missing Review – Originalnicodr

The ugly part of the internet, the impact of usefulness, and this part is left as an exercise for the reader.

originalnicodr.github.io

The second part of my 10 years code smell series is up! In it, I take a deep dive into the project's code and try to explain why it sucks, how it could have gone better, and how the good way of doing things may seem obvious in retrospect. originalnicodr.github.io/blog/10-year...

10 years of code smell - Part II: Self archeology – Originalnicodr

The common sense of the good practices, and the horror of gazing into your old code so long that it gazes back.

originalnicodr.github.io

I found the source code of a project that I worked on in my last year of HS. I thought it could be fun to take a look at it after having gone through a whole master's degree and with some years of experience under my belt, so I wrote about it!

10 years of code smell - Part I: Falling for CS – Originalnicodr

The advantages (and disadvantages) of computer science education and work, the magic of creating something out of nothing, and how I learned to stop worrying and love the code.

originalnicodr.github.io

Today starts the latest Steam Next Fest! And we figured it was a good time to create a Discord server for my Cinematic Unity Explorer! To offer support and help you shoot the hottest demos of the event. See you there! discord.gg/FqTpKutNah

¡Únete al servidor de Discord CUE - Cinematic Unity Explorer!

A community server dedicated to celebrating the Cinematic Unity Explorer mod, giving out tips and tricks, and sharing all the fantastic creations that CUE allows us to make. | 3 miembros

discord.gg

Habiendo terminado su última actualización, escribí mi review de #MHWilds "Los juegos como sistemas de incentivos, la falta de humanidad en los sistemas sin fricción, y la (histórica) rebeldía antisistémica de los juegos difíciles."

Monster Hunter Wilds – Originalnicodr

Los juegos como sistemas de incentivos, la falta de humanidad en los sistemas sin fricción, y la (histórica) rebeldía antisistémica de los juegos difíciles.

originalnicodr.github.io

Me escapé de la vida adulta para volver a jugar y escribir, y que mejor forma de hacerlo que con #Silksong "Un combate diseñado con precisión de aguja, las maravillas mecánicas y temáticas escondidas en cada rincón, y la exploración mecánica del trauma." originalnicodr.github.io/el-corgi-pre...

Silksong – Originalnicodr

Un combate diseñado con precisión de aguja, las maravillas mecánicas y temáticas escondidas en cada rincón, y la exploración mecánica del trauma.

originalnicodr.github.io

For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.

Shadow of the Colossus: An oral history

Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).

designroom.site

Last night we got together with some friends and had a Mario Party night. And I used the opportunity to try out this modded ROM that includes the minigames from the second game (and the first one, if you want to) inside the third one. Had a great time! github.com/Rainchus/Mp3... #mod #modding

GitHub - Rainchus/Mp3-Combination: A combination of Mario Parties 3 and 2 and 1

A combination of Mario Parties 3 and 2 and 1. Contribute to Rainchus/Mp3-Combination development by creating an account on GitHub.

github.com

Terminé Isles of the Emberdark, así que le escribí una minireview (aunque como siempre, es más sobre mí que sobre la obra) "El colonialismo inevitable en las orillas del Cosmere, la humanidad desnuda de los dioses, y mi obsesión ingenieril con el arte." originalnicodr.github.io/el-corgi-pre...

Isles of the Emberdark – Originalnicodr

El colonialismo inevitable en las orillas del Cosmere, la humanidad desnuda de los dioses, y mi obsesión ingenieril con el arte.

originalnicodr.github.io