And that's a wrap on #GMTK2025! Another year, another #GMTKGameJam! #GMTK2026 For this year, we made an extraction roguelike game about picking up resources before something comes for you. You can give it a try on the browser here: tiny-capybara.itch.io/the-pickup-p...
originalnicodr
@originalnicodr.bsky.social
Software engineer | Sometimes modder, other times gamedev. Always hyperfixating | Screenshotter wannabe | Tweets in 🇪🇸 and 🇬🇧 | Mod at @framedsc.com https://originalnicodr.github.io/
Meta is such an evil company. But what's done about it? Oh, right, nothing. www.yahoo.com/news/us/arti...
A friendly reminder that Double Fine's Psychodyssey is one of the finest pieces of media ever created, and a must-watch for anyone who cares about video games, yet somehow it's also completely free www.youtube.com/playlist?lis...
Double Fine PsychOdyssey - YouTube
2 Player Productions and Double Fine Productions present Double Fine PsychOdyssey, an unprecedented documentary experience seven years in the making. Ten yea...
youtube.com
Cada un año o dos me agarra el bobazo y termino escribiendo demasiado sobre un juego en particular. Esta vez le tocó a #ClairObscur #Expedition33, y con el agregado de que terminé escribiendo más que en mi propia tesina de grado. Lo pueden leer abajo:
Clair Obscur: Expedition 33 – Originalnicodr
La crisis ontológica de la pintura, la metarreferencia propia como última frontera, y cómo el juego es elevado y limitado por su propio medio.
originalnicodr.github.io
The third part of my 10 years of code smell series is out! On it, I discuss how you may need a thick skin to interact on some websites, how useful software might not be the best-written, and mention some software engineering books that helped me out. originalnicodr.github.io/blog/10-year...
10 years of code smell - Part III: The Missing Review – Originalnicodr
The ugly part of the internet, the impact of usefulness, and this part is left as an exercise for the reader.
originalnicodr.github.io
The second part of my 10 years code smell series is up! In it, I take a deep dive into the project's code and try to explain why it sucks, how it could have gone better, and how the good way of doing things may seem obvious in retrospect. originalnicodr.github.io/blog/10-year...
10 years of code smell - Part II: Self archeology – Originalnicodr
The common sense of the good practices, and the horror of gazing into your old code so long that it gazes back.
originalnicodr.github.io
I found the source code of a project that I worked on in my last year of HS. I thought it could be fun to take a look at it after having gone through a whole master's degree and with some years of experience under my belt, so I wrote about it!
10 years of code smell - Part I: Falling for CS – Originalnicodr
The advantages (and disadvantages) of computer science education and work, the magic of creating something out of nothing, and how I learned to stop worrying and love the code.
originalnicodr.github.io
I have had this idea in me for a couple of years now, so while I was waiting for feedback on other projects, I took it out of my system by implementing a dumb prototype. Was thinking of it as a speedrunning game. #screenshotsaturday #indiedev #gamedev #GodotEngine
this guy works at every f2p company now
gambling monk, germany, 15th century
Terminé #AKnightOfTheSevenKingdoms y como buen gordo #ASOIAF que soy escribí sobre esta. "La importancia de las canciones en ASOIAF, el leitmotiv del set design como poesía en pantalla, y un Laughing Storm con mucho laughing y poco storm." originalnicodr.github.io/el-corgi-pre...
A Knight of the Seven Kingdoms S01 – Originalnicodr
La importancia de las canciones en ASOIAF, el leitmotiv del set design como poesía en pantalla, y un Laughing Storm con mucho laughing y poco storm.
originalnicodr.github.io
And happy to report that RELit is also working in the game! Go take so cool ass screenshots! github.com/originalnico...
GitHub - originalnicodr/RELit: Mod to spawn lights in RE Engine games
Mod to spawn lights in RE Engine games. Contribute to originalnicodr/RELit development by creating an account on GitHub.
github.com
I've released my Resident Evil Requiem camera tools! Camera control, hud toggle, pause/gamespeed, path tracing toggle, hotsampling, better AO, more! patreon.com/Otis_Inf
Today starts the latest Steam Next Fest! And we figured it was a good time to create a Discord server for my Cinematic Unity Explorer! To offer support and help you shoot the hottest demos of the event. See you there! discord.gg/FqTpKutNah
¡Únete al servidor de Discord CUE - Cinematic Unity Explorer!
A community server dedicated to celebrating the Cinematic Unity Explorer mod, giving out tips and tricks, and sharing all the fantastic creations that CUE allows us to make. | 3 miembros
discord.gg
Termine #Hades2 y... no me encantó tanto como al resto. Y como siempre escribí una reseña hablando sobre los logros mecánicos del juego, donde creo que se tambalea, y como me perdió con su narrativa. originalnicodr.github.io/el-corgi-pre...
Hades 2 – Originalnicodr
Las cartas como diseño e inspiración, expansión mecánica horizontal pero no vertical, y el arte de aprender a soltar.
originalnicodr.github.io
Nairdah's work on this has been awesome. If you have been overwhelmed in the past by my blog post on the topic because it requires some technical knowledge to edit code here and there, give his project a try!
Hey there, fellow virtual photographers! 👋 I just published a template that lets you create your own personal website and VP portfolio, and get it live on the web. 😎 If you're interested, give this blog post a read and, please, hit me up if you run into any issues tinyurl.com/vp-web 📸
Some days I hate modern software engineering Today is one of those days
Some shots that I took from the Tears of Metal demo back at the last Steam Next Fest. The cartoony art direction is fantastic, and makes for a great contrast when trying to depict the horrors of war. #VirtualPhotography #FramedSC
A happy belated New Year from everyone at Framed! With 2025 in the books, it's time for another round-up of what happened with A YEAR OF FRAMED: framedsc.com/framed-wrapp... (Thank you to Nico @originalnicodr.bsky.social for putting this together!)
Habiendo terminado su última actualización, escribí mi review de #MHWilds "Los juegos como sistemas de incentivos, la falta de humanidad en los sistemas sin fricción, y la (histórica) rebeldía antisistémica de los juegos difíciles."
Monster Hunter Wilds – Originalnicodr
Los juegos como sistemas de incentivos, la falta de humanidad en los sistemas sin fricción, y la (histórica) rebeldía antisistémica de los juegos difíciles.
originalnicodr.github.io
Your power bill has tripled and you can't afford new PC parts just to create this.
Speaking of The Knightling... We couldn't afford to spend our entire dev budget on a trailer at THAT award show, but you can see it on Steam! And I'm so chuffed that even though this game is CRIMINALLY overlooked, 100% of our recent reviews were positive! 🛡️ store.steampowered.com/app/1471650/...
Cinematic Unity Explorer 1.4.0 is out! It comes with controller support, improved input blocking, a target camera drop-down, a custom component disabling system, and a plethora of QoL upgrades and fixes. Give it a try! github.com/originalnico... #Modding #Unity
Como me gusta ver los resúmenes de los partidos sin saber el resultado, creamos una extensión de Chrome para que nos bloquee los spoilers de los resúmenes subidos por ESPN Fans. La pueden descargar de acá: chromewebstore.google.com/detail/espoi...
New video! I analysed a decade of The Game Awards to uncover the surprising trends behind what games win, and answer if there's a TGA equivelent to "Oscar Bait". 📼 youtu.be/APgWxCdGI5A
I Graphed 10 Years of Video Game History
YouTube video by hotcyder
youtu.be
Me escapé de la vida adulta para volver a jugar y escribir, y que mejor forma de hacerlo que con #Silksong "Un combate diseñado con precisión de aguja, las maravillas mecánicas y temáticas escondidas en cada rincón, y la exploración mecánica del trauma." originalnicodr.github.io/el-corgi-pre...
Silksong – Originalnicodr
Un combate diseñado con precisión de aguja, las maravillas mecánicas y temáticas escondidas en cada rincón, y la exploración mecánica del trauma.
originalnicodr.github.io
For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).
designroom.site
Last night we got together with some friends and had a Mario Party night. And I used the opportunity to try out this modded ROM that includes the minigames from the second game (and the first one, if you want to) inside the third one. Had a great time! github.com/Rainchus/Mp3... #mod #modding
GitHub - Rainchus/Mp3-Combination: A combination of Mario Parties 3 and 2 and 1
A combination of Mario Parties 3 and 2 and 1. Contribute to Rainchus/Mp3-Combination development by creating an account on GitHub.
github.com
I should start sharing more cool projects/mods/stuff I come across online. Today, I found this team of Brazilian developers working not only on a Shadow of the Colossus PC port with updated HD textures, but also restoring cut content from the very ground up. Amazing stuff!
TRIBUTE - PHOENIX BETA BATTLE TEST (PREVIEW!)
YouTube video by Douglas BC SJ
youtube.com
Terminé Isles of the Emberdark, así que le escribí una minireview (aunque como siempre, es más sobre mí que sobre la obra) "El colonialismo inevitable en las orillas del Cosmere, la humanidad desnuda de los dioses, y mi obsesión ingenieril con el arte." originalnicodr.github.io/el-corgi-pre...
Isles of the Emberdark – Originalnicodr
El colonialismo inevitable en las orillas del Cosmere, la humanidad desnuda de los dioses, y mi obsesión ingenieril con el arte.
originalnicodr.github.io
We've all been waiting to hear news of DBRV, this update came through today. Please hold him in your thoughts.