Ori Kane

@orirkane.bsky.social

Artist, Musician, Author Little fact about me: I LOVE Monster Hunter Art programs I tend to use: Krita, Blender, Clip Studio Paint, Aseprite Music Program I use: Guitar Pro 8 Writing Handle: Haearn https://ko-fi.com/orirkane

Bars. Literally I added hp and stam bars. They do change size. The h.booster is mainly to test that part out. They're not perfect and I know the bars are in an odd place (smth will be added to the left) but I like it. oh yeah controller support lol, was using one here. #godot #gamedev #indiedev

The thought that someone had to model the Alatreon world model, it terrifies me, I've looked it over and fr it's so insane to look at. Some of the Monsters in #monsterhunter are insane, very impressive though, very beautiful models

After a long day of work and many MANY headaches, I have some stuff working and other things updated (like how the crafting requirement numbers work) Such as the ability to make crafting stations. Gotta add a cancel like the inventory so the game doesn't off itself tho. #godot #gamedev #indiedev

Game development has some of the most aggressive mood swings. One moment I'm doing good, got some stuff working, and it's great. Then I want to add one fucking little glint and suddenly it's 30m-1hr down the drain and I'm so fucking frustrated with coding at the moment. I should go to bed

You guys get to witness my bad animations, yes, despite that being THE Y-Bot, I am hand doing the animations cause idk. And yes the walk cycle is very lego man, and yes, the run cycle is also silly, but animations and camera wobble :jingling keys: #godot #gamedev #indiedev

So now there's: Quickslots (which you can trigger with hotkeys 1-6) Quickbar (you can scroll to select and press Use) Items now can heal, damage, restore max stamina (hunger), stamina boost, and other shit (as in; working consumables) Doin good so far. #godot #gamedev #indiedev