OtterSpace
@otterspacedev.bsky.social
Lone developer working on Uncounted Isles! ⚔ A first-person fantasy roguelite rpg in a custom engine. To learn more and wishlist on Steam, visit my website: https://uncountedisles.com/ https://store.steampowered.com/app/2012030/Uncounted_Isles/
One thing I wanted to add to Uncounted Isles is an Item Generator. Since the islands are far from civilization, swords and gear should look like a hotchpotch of items brought there. I am testing my draft here: materials and parts can all vary. #indiegame #gamedev
Explore the Uncounted Isles, a vast archipelago where the maps run out and the stories begin. A first-person voxel #RPG of swords, sorcery and hard choices. Sound like your kind of adventure? Come wishlist on #steam! store.steampowered.com/app/2012030/... #wishlistwednesday #gamedev #indiedev
Finally wired up the quest system fully. Quest Journal UI still needs some work but this shouldn't be a blocker anymore. #indiegame #gamedev
So, I had involuntary Uncounted Isles break. My day job took my whole focus for the last two months. Today was the first full day I got back working on the game! Lots of cleanup from the Co-op implementation was done. Next getting the quest journal fully wired up! #indiegame #gamedev
Just updated the steam page and website for Uncounted Isles. This shot is so lush, I’m worried my allergies are going to kick in just from looking at it! 🤧 #indiegame #indiedev #gamedev
I updated my UI Framework in preparation for the Quest UI and some other missing pieces. I streamlined the design and updated the colors. My editor especially benefited a lot from those changes already! #indiegame #indiedev #gamedev
Testing out adding gibberish voices as a voice replacement. Not quite sure about this version just yet, but better than nothing. Maybe? #indiegame #indiedev #gamedev
The 1st episode of MonoGame Spotlight will be premiering TODAY! When: TODAY @ 17:00 EST, 22:00 GMT/UTC, 23:00 CET! Premiering on: YouTube: www.youtube.com/watch?v=Ot3K...
MonoGame: Spotlight - Ep1, 2026
YouTube video by MonoGame
youtube.com
Just switched my game engine's audio system to FMOD. Testing out audio zones with reverb going from exterior to warehouse interior. I still need to learn more about the parameters... but it's a good start I think! #indiegame #indiedev #gamedev
Kicking off the year with a brand new logo for Uncounted Isles! What do you think? #indiegame #indiedev #gamedev
Happy New Year everyone! And thanks for all your support and feedback!
A little thing I played around with for my holiday post was adding blinking to NPCs. Now it's fully integrated for both NPCs and the player and what a difference it makes! #gamedev #indiegame
🎁🎄 Happy Holidays everyone! 🎄🎁 And watch out for Kobolds making off with your gifts 😉 #indiegame #gamedev
Took a break from the new Steam page to code a bit. Added levers, doors and gates. Not much but it made me realize how far my engine has come. From the core ECS to the editor I can expand, to stuff like navmesh updates as gates move. Lots of duct tape but it works. #indiedev
Been putting in work overhauling the Steam Page for Uncounted Isles! Still got a couple weeks to go before everything's ready (including a shiny new trailer & logo for end of the year), but I couldn't wait to share this: the new Key Art is done! #gamedev #indiedev #indiegame
Haven't had much time this month to think about the spooky season, but here is an early draft for an important story moment of Uncounted Isles that kinda fits. #gamedev #indiedev #indiegame
The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET This week we're beginning with the awesome "Getting Started with 2D" tutorial. More details on our blog: monogame.net/blog/2025-10... Have questions ready!
MonoGame Creators University | MonoGame
One framework for creating powerful cross-platform games
monogame.net
Had fun implementing a little proof of concept for a lockpicking / code breaking minigame today. Every RPG game needs those, right? #gamedev #indiedev #indiegame
Small Uncounted Isles Update: Added subtle wind sway to the trees and tweaked the clouds a bit and does it ever make a difference! The sway intensity actually depends on wind strength, so stormy weather should look better too! #gamedev #indiedev #indiegame
Long overdue #ThrowbackTuesday Post! Side-by-side of a level from 1½ years ago when I considered a level editor for my #CustomEngine but decided against it. Same island now rebuilt with my newly finished editor & all the engine improvements since. What do you all think? #gamedev