OtterSpace

@otterspacedev.bsky.social

Lone developer working on Uncounted Isles! ⚔ A first-person fantasy roguelite rpg in a custom engine. To learn more and wishlist on Steam, visit my website: https://uncountedisles.com/ https://store.steampowered.com/app/2012030/Uncounted_Isles/

So, I had involuntary Uncounted Isles break. My day job took my whole focus for the last two months. Today was the first full day I got back working on the game! Lots of cleanup from the Co-op implementation was done. Next getting the quest journal fully wired up! #indiegame #gamedev

Still been working on the level editor for my engine based on MonoGame. Specifically, making it possible to replace occurrences of a given texture on specific instances of a model. This is what it's all about: making it easier to do things, saving work AND adding flexibility! #gamedev #indiedev

Screenshot demonstrating replacing a specific texture on specific instances of several models. In the future I want to make it possible to apply a texture override to all instances of a model.Another one demonstrating being able to override textures without affecting RGB-based tint, also to set scale multipliers for texture coordinates to prevent stretching or for creative effects.

Haven't had much time lately for Uncounted Isles. Finally got back to it but procrastinated by working on the engine instead of the game. Implemented splitscreen co-op! Here's the first time it worked. Needs a few evenings, but this is now a game feature.😅 #gamedev #indiedev

Silly animation test but I'm hyped: new skeleton & animation system! Positions can now be animated and I have more control over keyframes and easing. All defined in code but hot reload makes iteration fast and I can hook into actor state etc. Neck slot items visible too! #indiedev #gamedev

Took a break from the new Steam page to code a bit. Added levers, doors and gates. Not much but it made me realize how far my engine has come. From the core ECS to the editor I can expand, to stuff like navmesh updates as gates move. Lots of duct tape but it works. #indiedev