ozel

@ozeleq.bsky.social

Making things in three dimensions 🧊 Posting only complete works and occasional WIPs here, more active on Twitter 🔹 20's • She/Her • Poland 🌐 artstation.com/ozeleq | twitter.com/ozeleq

Been working with materials in UE5 lately. Didn't like how low quality the default landscape layer blending looked so decided to use Height Blending with only one grayscale texture instead, to get that kind of painterly look. You can even parametrize size and contrast if you want

Comparable screenshot of Unreal engine 5 landscape layer blending, showcasing the differences between traditional Weight Blend and my Height Blend setup using only one noise texture

You can very easily sculpt gemstones in ZBrush by smashing your model with the Planar brush with different depth imbed values. It's very therapeutic

Hat Cart texturing update Imported into Unreal and calling hiatus on this one as I need to focus more on my thesis. It's a wonderful handpainting practice and I definitely want to make the colors pop even more and to add a few more details

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Revisiting my fully procedural companion cube I started last year in Substance Designer and put on massive hiatus. Time to put my new knowledge into use

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After a super long hiatus, I finally finished Substance Designer course! I now feel much more confident to finish my own project I put aside for a while

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