ozel
@ozeleq.bsky.social
Making things in three dimensions 🧊 Posting only complete works and occasional WIPs here, more active on Twitter 🔹 20's • She/Her • Poland 🌐 artstation.com/ozeleq | twitter.com/ozeleq
Been working with materials in UE5 lately. Didn't like how low quality the default landscape layer blending looked so decided to use Height Blending with only one grayscale texture instead, to get that kind of painterly look. You can even parametrize size and contrast if you want
Have a Blender version too. Just discovered that the Trim brush with Stabilize Plane set to 1 works similarly to ZBrush's Planar brush
You can very easily sculpt gemstones in ZBrush by smashing your model with the Planar brush with different depth imbed values. It's very therapeutic
You can very easily sculpt gemstones in ZBrush by smashing your model with the Planar brush with different depth imbed values. It's very therapeutic
Quick tutorial on how to make rounded cell-like pattern using mask filters in Substance Painter
I also didn't like how the horns were intersecting with the rest of the head so I painted gradual opacity on them
Finished painting and gave her materials, together with a badger I forgot to show here
Some additional screenshots with flat shading only. In some places it actually looks less flat than in lit mode tbh
Hat Cart texturing update Imported into Unreal and calling hiatus on this one as I need to focus more on my thesis. It's a wonderful handpainting practice and I definitely want to make the colors pop even more and to add a few more details
Revisiting my fully procedural companion cube I started last year in Substance Designer and put on massive hiatus. Time to put my new knowledge into use
After a super long hiatus, I finally finished Substance Designer course! I now feel much more confident to finish my own project I put aside for a while
Short snippet of my cart retopology process with Retopoflow addon. Absolute must-have for game artists, can't recomment it enough ◦•◦•◦ #gamedev #blender3d #3dmodeling
Decal dissolve effect, featuring this epic painting by our concept artist from the team <3 ◦•◦•◦ #gamedev #indiedev #unrealengine
Wooo, I think the sculpt is done! Retopo time and I'll add some smaller details after having them nicely unwrapped ◦•◦•◦ #gamedev #sculpting #zbrush #3dsculpting #3dmodeling #3dart #stylized
I mainly learned crocheting with making the Knight in mind and today it's finally done! I love how this fella turned out 💗 ◦•◦•◦ #crochet #hollowknight
Wheeew, wooden parts are done! Now onto the roof... #gamedev #sculpting #zbrush #3dsculpting #3dmodeling #3dart #3dartist
Had a busy week but I'm happy how it's all coming together slowly. Cart sculpt update since I forgot to post WIPs here!
Been sculpting a lot of wood lately so I made a breakdown/tutorial how I add details and damage in semi-stylized style in ZBrush! #3dart #sculpting #zbrush