anthony (AFK)

@panecasio.bsky.social

seasoned indoorsman. over a decade of making video games, somehow. he/him. design portfolio: panecasio.com

if you have your own physical media collection, you can do your own version of the Criterion Closet where you stand in your basement by yourself and saying "oh wow, In the Mood for Love, what a film" to absolutely no one

I don’t want this point to be lost in the discourse. Going digital-only means inequity for people who cannot afford internet or constantly purchasing new games. Libraries provide opportunities for people to experience games they otherwise wouldn’t be able to afford, and that will be lost.

ErikT@erik45824291.bsky.social · last mo.

My child loves going to the library and checking out a new video game every week. Going digital only eliminates libraries as a way people can access games.

semi-related: i played with a bunch of people in matchmade squads last week that were new to the game and each reported being absolutely hooked (one had allegedly gone from level 0 to 42 in one day?) but each agreed that it was so overwhelming and confusing at first — Steves in their own right

Ian Boudreau@ianboudreau.com · last mo.

"Marathon is too complicated" "extraction shooters aren't fun" "what about the player count" I give you: Marathon Steve www.reddit.com/r/Marathon/c...

as a parent i am subject to a lot of children’s media good lord let me tell you that “the pout pout fish” is a disaster of a movie it was just a total slog — couldn’t hold the attention of my kids

After Roottrees launched I wrote a long technical blog post about how it was built that people seemed to enjoy: eviltrout.com/blog/2025-01... I’m pretty sure I will do the same for The Incident at Galley House. Hopefully peole will find it interesting.

Building The Roottrees are Dead

The Roottrees are Dead was released on January 15, 2025 and it did much better than I ever expected. The reception has been amazing. In just over a week, the game hit the magic mark of 500 reviews on ...

eviltrout.com

Before we head into the weekend, a heads-up that Ubisoft Toronto is hiring for four positions at the moment: • Producer • Team Lead Level Designer • AI Programming Team Lead • Senior Gameplay Animator Check out toronto.ubisoft.com/jobs/ for more info!

Jobs - Ubisoft Toronto

Push the boundaries of AAA game development while working with Ubisoft’s most powerful technologies. Learn more about Ubisoft Toronto jobs and apply today!

toronto.ubisoft.com